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a design structure for creating several things that are almost identical but need different values. Not template-meta-programming.

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abstract base classes versus the curiously recurring template pattern [closed]

In my application, the purpose of inheritance is to abstract away complicated logic in the base class template, so that the writer of a derived class template doesn't need to worry about it. … A baby example #include <iostream> // option 1 template<typename a> class base1 { public: virtual double f1() = 0; void f2() { std::cout << f1() << "\n"; } }; template<typename a> class derived1 …
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