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For questions requesting reviews of game development code.
5
votes
1
answer
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Unity surface shader to blend between adjacent tiles
I'm experimenting in Unity with a tile-based game with crisp 32x32 tile textures and pixel perfect camera. …
5
votes
Unity surface shader to blend between adjacent tiles
Sneak peek into the final result:
And with very wide margins (0.25 of tile) for comparison (although I'd never go this high in an actual game): …