Questions tagged [shaders]

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Unity angular gradient shader

I have created a HLSL shader in Unity to be used in combination with an image component. The angular gradient supports 2 colours, and can be masked by the source Image of the Image component. The ...
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0answers
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OpenGL fragment shader optimization questions [closed]

My (simple) game engine has one big fragment shader for the whole scene. Right now, with multiple objects, collision detection and bloom post-processing (4 linear passes) I get frame times of ~18ms ...
5
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2answers
156 views

2D Real-Time Ray-tracing

I've written a 2D ray-tracer in GLSL ES for GameMaker for dynamic lighting. I've also written a blog post on how it works... though it is out-dated. I am looking to have JUST my shaders reviewed to ...