Questions tagged [simon-says]
"Simon Says" is a game that challenges a player to repeat a sequence of 'moves'. Each time the sequence is repeated, the sequence is extended further. The goal is to see how large of a sequence you can repeat.
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Simon Says implementation using jQuery
I would love to get some feedback on my implementation of "Simon Says." I have not followed the original in that I have created a new sequence each time, rather and adding a new item to the pattern.
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Two setIntervals activating in a sequence to change CSS
I'm making a Simon game and I made this function to show flashing lights:
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Simon in Javascript
This is a game of Simon using plain Javascript. I would welcome any comments, suggestions,
insights or ideas for improvement. One choice that I made was to have the player's turn
compare values ...
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Simon Game in JavaScript
I've made a JavaScript, HTML and CSS version of the memory game 'Simon' from the 70s. The design of the board is not too impressive (I wanted to focus first on the JavaScript part) but I also ...
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Simon Says using Arduino UNO
I built a Simon Says game using an Arduino UNO board. This was my first "real" arduino project. I would like to know how to make it better, game mechanics and code efficiency.
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Simon says in Unity
I've made the Simon says game in Unity
You start by guessing a pattern of 3 colors and each time you complete the pattern a new, random one, is generated and the length of the pattern is incremented ...
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First Game: Simon Game
I am working on a Simon game using python and tkinter, just now it is incomplete, but I don't know if I am doing it right because it looks messy, and I would like to have a check on my code for ...
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Simon memory game
I have recently started to learn Python and I have decided to apply what I have learnt so far to creating a Simon Memory Game clone. I am now looking for help with improving the code. Any help with ...
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Created a game of Simon using HTML, CSS, and JavaScript
Here is the JS Fiddle: https://jsfiddle.net/4jo9hvpk/
The code is fully functional. Could someone point out any mistakes in style? Any redundancies? I want to work on making my code look better and ...
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Animate and play sounds in Simon Says 'the Angular way'
I am a newbie coder and I'm trying to learn good coding habits. I'm making a Simon Says game challenge from Free Code Camp in Angular JS.
Codepen
I have an array that keeps random integers between ...
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A Game Of Simon
This is one of the projects from freeCodeCamp. It's a game of Simon (a memory game). I would like a review on my code.
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Web based Simon clone
I wrote a Simon clone in JavaScript, HTML, and CSS. It's extremely simple, but turned out fairly well.
I'm looking for general feedback, as well as these things specifically:
I opted to try to do ...
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JavaScript adaptation of 70s electronic game "Simon Says"
I programmed a web adaption of the game Simon for to improving my JavaScript skills. A live version of the results are here.
I got two more ideas which I like to incorporate. Moreover, I'd like to ...
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Simon Says: "Optimizations!"
A while back I asked a question about my Simon Says game and did well on my assignment! But now we need to go back in a make some modifications to the game to be more advanced. I've done that as well, ...
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I'm Simon, and this is what I say
Play my game!
Having the name that I do (Simon), of course I have to participate in this challenge! (Even though I am a bit "late", but Simon says "have forgiveness!")
This is an implementation of ...
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Simon Says: "Make me a pretty game"
In Memoriam
Ralph H. Baer, co-inventor of the original "Simon" game, died Saturday December 6th 2014, at 92. With his passing, this friendly little challenge inadvertently became a memorial to ...
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Simon Says in Scheme
Ok, it's not completely like Simon Says, since it's text-based. There is nothing about memorizing based on visual cues and/or sound here, just memorizing long sequences of numbers. I wanted to do it ...
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Simon Says: "Make me a circular window"
This is my first time messing with non-rectangular windows and animations in WPF, so while I'm working on all the bugs I'm having with the actual game code, I'm submitting the XAML for review - I don'...
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Simon says HTML5
Here's a little game written in HTML5 using bleeding edge audio. Since I don't do much HTML5 or Javascript, I'm particularly interested in:
Structure Is this a reasonable way to structure the ...
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Simon's Opposites Game
I cooked up this little game today for the community challenge mentioned here. The idea of the game is that sometimes when Simon gives you a color, you should choose the opposite color (the color in ...
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Simon Says in Javascript (with Knockout) - Playable Code Snippet
I resolved to do the whole thing with just vanilla Javascript as a challenge, but man, Knockout's binding and state management is just too easy.
A tiny bit of callback hell to get all the flashing / ...
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Simon-says in AS3 - Prototyping functionality
My non-serious entry for Simon Says.
Based on literal interpretation of the rules:
Create a UI with four colored buttons that light up in a random pattern. After displaying the pattern, the player ...
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Simon Says / Four tiles game, with C++ and SDL
My take on the Prebash Challenge, "Simon Says" game, in less than 300 lines of C++ (plus the header file), using SDL for window management and drawing.
simon_says.hpp:
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Simon game / Four tiles game
When I read the community challange, I couldn't wait. So here I go with the very first Four tiles game:
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