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Questions tagged [lwjgl]

The Lightweight Java Game Library (LWJGL) allows access to high performance crossplatform libraries such as OpenGL, OpenCL and OpenAL to write state of the art 2D and 3D applications with Java.

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Improving rendering performance of 3D Voxel Game

Improving rendering performance of 3D Voxel Game Technical features added: Perlin Noise Generator 3D Explorable World (You can't break or place blocks) Free camera, you can fly and go through blocks ...
Minkizz's user avatar
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1 vote
0 answers
948 views

Texture Loading in LWJGL 3 - follow-up

Here's my optimized Texture class: ...
T145's user avatar
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1 vote
1 answer
950 views

Texture loading in LWJGL 3

I made the following class to simpify texture loading in LWJGL 3, and modeled it after the slick-util API: ...
T145's user avatar
  • 3,099