This is my second linked list implementation for review. I rewritten pretty much all of this and have added iterators, sentinels and The Rule of Five.
Please let me know what's wrong with it; I am still not confident in many areas.
#include <stdlib.h>
#include <memory>
#pragma once
template <typename T>
class LinkedList;
template <typename TNode>
class LinkedListIterator
{
friend class LinkedList<typename TNode::value_type>;
TNode* p;
public:
LinkedListIterator(TNode* p) : p(p) {}
LinkedListIterator(const LinkedListIterator& other) : p(other.p) {}
LinkedListIterator& operator=(LinkedListIterator other) { std::swap(p, other.p); return *this; }
void operator++() { p = p->next; }
void operator++(int) { p = p->next; }
bool operator==(const LinkedListIterator& other) { return p == other.p; }
bool operator!=(const LinkedListIterator& other) { return p != other.p; }
const int& operator*() const { return p->data; }
LinkedListIterator<TNode> operator+(int i)
{
LinkedListIterator<TNode> iter = *this;
while (i-- > 0 && iter.p)
{
++iter;
}
return iter;
}
};
template <typename T>
class Node
{
friend class LinkedList<T>;
friend class LinkedListIterator<Node<T>>;
friend class LinkedListIterator<const Node<T>>;
Node() : next(nullptr) {}
Node(const T &data) : data(data), next(nullptr) {}
Node<T> *next;
T data;
public:
typedef T value_type;
};
template <typename T>
class LinkedList
{
typedef Node<T> node;
std::size_t size;
std::unique_ptr<node> head;
std::unique_ptr<node> tail;
void init()
{
size = 0;
head.reset(new node);
tail.reset(new node);
head->next = tail.get();
}
public:
typedef LinkedListIterator<node> iterator;
typedef LinkedListIterator<const node> const_iterator;
LinkedList() { init(); }
LinkedList(const LinkedList& other)
{
init();
const_iterator i = other.begin();
while (i != other.end())
{
add(*i);
i++;
}
head.reset(other.head.get());
tail.reset(other.tail.get());
}
LinkedList(LinkedList&& other)
{
init();
size = other.size;
head = other.head;
tail = other.tail;
other.first = nullptr;
other.size = 0;
}
LinkedList& operator=(LinkedList other)
{
swap(*this, other);
return *this;
}
LinkedList& operator=(LinkedList&& other)
{
assert(this != &other);
while (head->next != tail)
remove(begin());
head = other.head;
tail = other.tail;
size = other.size;
first = other.first;
other.size = 0;
other.first = nullptr;
return *this;
}
virtual ~LinkedList()
{
while (head->next != tail.get())
remove(begin());
}
friend void swap(LinkedList& first, LinkedList& second)
{
std::swap(first.size, second.size);
std::swap(first.head, second.head);
std::swap(first.tail, second.tail);
}
void add(const T &value)
{
node *first = new node(value);
first->next = head->next;
head->next = first;
size++;
}
void remove(iterator& removeIter)
{
node *last = head.get();
iterator i = begin();
while (i != removeIter)
{
last = i.p;
++i;
}
if (i != end())
{
last->next = i.p->next;
size--;
delete i.p;
}
}
const int getSize()
{
return size;
}
iterator begin()
{
return iterator(head->next);
}
const_iterator begin() const
{
return const_iterator(head->next);
}
iterator end()
{
return iterator(tail.get());
}
const_iterator end() const
{
return const_iterator(tail.get());
}
};
this->size
instead of justsize
\$\endgroup\$this->
is not generally seen as good style. \$\endgroup\$