Please review the following CUDA-compatible Vector class in C++.
#include <cstdlib>
#include <ctime>
#include <iostream>
class Vector {
private:
int length;
float * elements;
bool is_column; // column-vector = single column, multiple rows.
// row-vector = single row, multiple columns.
public:
Vector()
{
this->length = 0;
this->elements = nullptr;
this->is_column = true;
}
Vector(int length)
{
this->set_length(length);
is_column = true;
}
void set_length(int len)
{
this->length = len;
if(elements!= nullptr)
{
cudaFree(elements);
}
cudaMallocManaged(&elements, len * sizeof(float));
}
void set_row_vector(bool is_row)
{
is_column = !is_row;
}
int get_length() const
{
return length;
}
// Copy constructor
Vector(const Vector& other)
{
this->length = other.length;
cudaMallocManaged(&elements, length * sizeof(float));
for (int i = 0; i < length; i++) {
this->elements[i] = other.elements[i];
}
this->is_column = true;
}
// Destructor
~Vector()
{
if(this->elements!=nullptr) {
this->length = 0;
cudaFree(this->elements);
}
}
float dot_product(const Vector& other) const // inner product
{
if (!(!this->is_column && other.is_column_vector())) {
throw std::runtime_error("Error: lhs must be row vector, rhs must be column vector");
}
if (this->length != other.length) {
throw std::runtime_error("Error: Vectors must have the same length to perform Dot product");
}
float result = 0.0;
for (int i = 0; i < this->length; i++) {
result += this->elements[i] * other.elements[i];
}
return result;
}
void Vector::hadamard_product(const Vector& rhs, Vector** returns)
{
if (!(this->is_column && !rhs.is_column_vector())) {
throw std::runtime_error("Error: rhs must be a row-vector");
}
*returns = new Vector[this->length];
int block_size = 256;
int num_blocks = (this->length + block_size - 1) / block_size;
float* result;
cudaMallocManaged(&result, this->length * sizeof(float));
hadamard_product_kernel<<<num_blocks, block_size>>>(this->elements, rhs.elements, result, this->length);
cudaDeviceSynchronize();
int index = 0;
for (int i = 0; i < this->length; i++) {
Vector temp = rhs.clone();
temp.scalar_product(result[i]);
(*returns)[index] = temp;
index++;
}
cudaFree(result);
}
void scalar_product(float val)
{
for (int i = 0; i < length; i++) {
elements[i] *= val;
}
}
// Overloaded assignment operator
Vector& operator=(const Vector& other)
{
if (this != &other)
{
this->length = other.length;
if(this->elements != nullptr)
{
cudaFree(this->elements);
}
cudaMallocManaged(&elements, length * sizeof(float));
for (int i = 0; i < length; i++) {
this->elements[i] = other.elements[i];
}
}
return *this;
}
float& operator[](int index) // will modify the state of the object
// when assigned a value
{
return elements[index];
}
bool operator==(const Vector& other) const
{
if (this->length != other.length) {
return false;
}
for (int i = 0; i < this->length; i++) {
if (this->elements[i] != other.elements[i]) {
return false;
}
}
return true;
}
bool is_column_vector() const
{
return is_column;
}
};
__global__ void hadamard_product_kernel(float* lhs, float* rhs, float* result, int length)
{
int idx = blockIdx.x * blockDim.x + threadIdx.x;
if (idx < length) {
result[idx] = lhs[idx] * rhs[idx];
}
}
```