Playing card class, written using enums

I wrote a card class a while back in this post here: Previous Question I know it has been a long time but I recently came back to the project and wrote it using an enum as suggested in the answer to increase readability and to make input less error prone. I've never really used enums in Python so the question is did I do it correctly or is there a better way to do it?

from enum import Enum

class Suit(Enum):
CLUB, HEART, DIAMOND, SPADE = range(1, 5)

class Rank(Enum):
TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN = range(2,11)
JACK, QUEEN, KING, ACE = 'J', 'Q', 'K', 'A'

class Card(object):
"""Models a playing card, each Card object will have a suit, rank, and weight associated with each.

possible_suits -- List of possible suits a card object can have
possible_ranks -- List of possible ranks a card object can have
Suit and rank weights are initialized by position in list.
If card parameters are outside of expected values, card becomes joker with zero weight
"""

def __init__(self, suit, rank, in_deck = False):
if suit in Suit and rank in Rank:
self.suit = suit
self.rank = rank
self.suit_weight = suit.value
self.rank_weight = rank.value
else:
self.suit = "Joker"
self.rank = "J"
self.suit_weight = 0
self.rank_weight = 0
self.in_deck = in_deck

def __str__(self):
"""Returns abbreviated name of card

Example: str(Card('Spades', 'A') outputs 'AS'
"""
return str(self.rank.value) + str(self.suit.name)

def __eq__(self, other):
"""Return True if cards are equal by suit and rank weight"""
return self.suit_weight == other.suit_weight and self.rank_weight == other.rank_weight

def __gt__(self, other):
"""Returns true if first card is greater than second card by weight"""
if self.suit_weight > other.suit_weight:
return True
if self.suit_weight == other.suit_weight:
if self.rank_weight > other.rank_weight:
return True
return False

def modify_weight(self, new_suit_weight = None, new_rank_weight = None):
"""Modifies weight of card object"""
if new_suit_weight:
self.suit_weight = new_suit_weight
if new_rank_weight:
self.rank_weight = new_rank_weight

def is_in_deck(self):
"""Return True if card is in a deck, else false"""
return self.in_deck

def get_suit(self):
return self.suit

def get_rank(self):
return self.rank

def get_suit_weight(self):
return self.suit_weight

def get_rank_weight(self):
return self.rank_weight