This is a project that grew out of the React Tutorial and is one of my first efforts at solving React problems on my own. There is a lot of code here and I am sure that there are more concise ways to have completed aspects of this project. Any suggestions, insights or positive comments would be greatly appreciated.
var numberXs = 0;
var lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
function Square(props){
return(
<button className="square" id={props.id} onClick={() => props.onClick()}>{props.value}</button>
);
}
class Board extends React.Component{
renderSquare(i, j){
return <Square id={j} value={this.props.squares[i]} onClick={() => this.props.onClick(i)} />
}
render(){
return(
<div className="board" key={this.props.key}>
<div className="row">
{this.renderSquare(0, "squareOne")}
{this.renderSquare(1, "squareTwo")}
{this.renderSquare(2, "squareThree")}
</div>
<div className="row">
{this.renderSquare(3, "squareFour")}
{this.renderSquare(4, "squareFive")}
{this.renderSquare(5, "squareSix")}
</div>
<div className="row">
{this.renderSquare(6, "squareSeven")}
{this.renderSquare(7, "squareEight")}
{this.renderSquare(8, "squareNine")}
</div>
</div>
);
}
}
class Game extends React.Component{
defaultState = {
playerOneIcon: 'X',
playerTwoIcon: 'O',
easy: false,
onePlayerGame: true,
squares: Array(9).fill(null),
OneIsNext: true
};
constructor(props){
super(props);
this.onePlayer = this.onePlayer.bind(this);
this.twoPlayer = this.twoPlayer.bind(this);
this.handleMove = this.handleMove.bind(this);
this.gameOver = this.gameOver.bind(this);
this.state = this.defaultState;
}
onePlayer(){
this.setState({onePlayerGame: true});
return(
document.getElementById('onePlayer').style.color = "white",
document.getElementById('twoPlayer').style.color = "black"
);
}
twoPlayer(){
this.setState({ onePlayerGame: false});
return(
document.getElementById('onePlayer').style.color= "black",
document.getElementById('twoPlayer').style.color = "white"
);
}
playerOneSelectX(){
document.getElementById('playerOneX').style.color = "white";
document.getElementById('playerOneO').style.color = "black";
}
playerOneSelectO(){
document.getElementById('playerOneX').style.color = "black";
document.getElementById('playerOneO').style.color = "white";
this.setState({
playerOneIcon: 'O',
playerTwoIcon: 'X',
}, () => {this.state});
}
handleMove(i){
var HALturn = true,
HALmove;
const squares = this.state.squares.slice();
const playerOneIcon = this.state.playerOneIcon;
const playerTwoIcon = this.state.playerTwoIcon;
if (checkWinner(squares) || squares[i]){
return;
}
if (this.state.onePlayerGame){
squares[i] = playerOneIcon;
numberXs += 1;
this.setState({squares:squares});
if (numberXs >= 5){
return;
}
if (!squares[4] && !this.state.easy){
squares[4] = playerTwoIcon;
this.setState({squares: squares});
return;
}
if (HALbest(squares, playerOneIcon) !== null){
HALmove = HALbest(squares, playerOneIcon);
squares[HALmove] = playerTwoIcon;
this.setState({squares: squares});
return;
} else {
while (HALturn) {
HALmove = Math.floor(Math.random() * squares.length);
if (squares[HALmove] === null){
squares[HALmove] = playerTwoIcon;
this.setState({
squares: squares
});
return;
HALturn = false;
} else {
console.log("Additional Random Selection");
}
}
}
}
else {
squares[i] = this.state.OneIsNext ? playerOneIcon: playerTwoIcon;
this.setState({
squares: squares,
OneIsNext: !this.state.OneIsNext
});
}
}
easyDay(){
var easy = this.state.easy;
var newEasy = !easy;
this.setState({easy: newEasy}, () => {this.state});
console.log("after change ", this.state.easy);
if (newEasy){
document.getElementById('easyMe').style.backgroundColor = 'green';
document.getElementById('easyMe').innerHTML = "Harder";
} else {
document.getElementById('easyMe').style.backgroundColor = 'red';
document.getElementById('easyMe').innerHTML = "Easy";
}
console.log("after function ", this.state.easy);
}
gameOver(){
this.setState({...this.defaultState});
numberXs = 0;
console.log(this.state.easy);
document.getElementById('onePlayer').style.color = "white",
document.getElementById('twoPlayer').style.color = "black"
document.getElementById('easyMe').style.backgroundColor = 'red';
document.getElementById('easyMe').innerHTML = "Easy";
document.getElementById('playerOneX').style.color = "white";
document.getElementById('playerOneO').style.color = "black";
}
render(){
var winner = checkWinner(this.state.squares);
let status, endGame;
if (winner) {
status = "Winner is " + winner;
} else if (!winner && numberXs === 5){
status = "No Winner. Reset to play again.";
} else {
status = "Next Move: " + (this.state.OneIsNext ? this.state.playerOneIcon: this.state.playerTwoIcon);
}
return(
<div id="main">
<div>
<button className="gameSelect" id="onePlayer" value={this.state.onePlayerGame} onClick={() => this.onePlayer()} >One Player</button>
<button className="gameSelect" id="twoPlayer"value={this.state.onePlayerGame} onClick={() => this.twoPlayer()} >Two Players</button>
</div>
<div>
<h3>Player One is:
<button className="iconSelect" id="playerOneX" value={this.state.playerOneIcon} onClick={() => this.playerOneSelectX()} >X</button>
<button className="iconSelect" id="playerOneO" value={this.state.playerOneIcon} onClick={() => this.playerOneSelectO()} >O</button></h3>
</div>
<Board
squares={this.state.squares}
onClick={(i) => this.handleMove(i)} />
<div id="status">{status}</div>
<button className="gameSelect" id="resetButton" onClick={() => this.gameOver()}>Reset Game</button>
<div>
<button className="easyButton" id='easyMe' onClick={() => this.easyDay()}>Easy</button>
</div>
</div>
);
}
}
function checkWinner(squares){
for (var i = 0; i < lines.length; i++){
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]){
return squares[a];
}
}
return null;
}
function HALbest(squares, icon){
for (var i = 0; i < lines.length; i++){
const [a, b, c] = lines[i];
if (squares[a] === icon && squares[a] === squares[c] && squares[b] === null){
console.log("need O in ", b);
return b;
} else if (squares[b] === icon && squares[b] === squares[c] && squares[a] === null){
console.log("need O in ", a);
return a;
} else if ( squares[a] === icon && squares[a] === squares[b] && squares[c] === null ){
console.log("need O in ", c);
return c;
}
}
return null;
}
ReactDOM.render(
<Game />,
document.getElementById('root')
)
#body {
background-color: #678e40;
}
#main {
width: 60%;
margin: auto;
color: black;
text-align: center;
}
.gameSelect {
width: 30%;
text-align: center;
background-color: #5d6002;
border: 1px solid transparent;
border-radius: 3px;
margin: 5px 0 5px 0;
}
.iconSelect {
margin: 3px;
background-color: #5d6002;
border-radius: 3px;
border: 1px solid transparent;
}
.board {
display: inline;
}
#onePlayer {
color: white;
margin: 15px 15px 15px 0;
}
#twoPlayer {
margin: 15px 0 15px 15px;;
}
#easyMe {
margin-top: 15px;
width: 75px;
height: 75px;
background-color: red;
color: white;
border: 2px solid white;
border-radius: 50px;
}
#status {
margin: 25px 0 5px 0;
}
.row {
margin: auto;
height: 100px;
}
.square {
vertical-align: top;
width: 100px;
height: 100px;
background-color: #bdc14b;
font-size: 20px;
margin: 0;
display: inline;
border: 1px solid black;
}
#squareOne {
border-right: 1px solid #5d6002;
border-bottom: 1px solid #5d6002;
border-radius: 5px 0 0 0;
}
#squareThree {
border-left: 1px solid #5d6002;
border-bottom: 1px solid #5d6002;
border-radius: 0 5px 0 0;
}
#squareFive {
border: 1px solid #5d6002;
}
#squareNine {
border-left: 1px solid #5d6002;
border-top: 1px solid #5d6002;
border-radius: 0 0 5px 0;
}
#squareSeven {
border-right: 1px solid #5d6002;
border-top: 1px solid #5d6002;
border-radius: 0 0 0 5px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react-dom.min.js"></script>
<div id='root'></div>
Here it is on CodePen.