1
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Is there a better way to write it? I need the best way to write it. It is this principle? Please show me a better way

it breaks SRP?

 public class PlacementLocation
{
    public int Row { get; set; }
    public int Column { get; set; }
    public int Location { get; set; }
}

public class PlacementLocations : PlacementLocation
{
    private void SetLocationInList()
    {
        _placementLocations = new List<PlacementLocation>
            {
                new PlacementLocation {Column = 1, Row = 9, Location = 1},
                new PlacementLocation {Column = 2, Row = 9, Location = 2},
                new PlacementLocation {Column = 3, Row = 9, Location = 3},
                new PlacementLocation {Column = 4, Row = 9, Location = 4},
                new PlacementLocation {Column = 5, Row = 9, Location = 5},
            };
    }

    private List<PlacementLocation> _placementLocations;

    public PlacementLocations()
    {
        _placementLocations = new List<PlacementLocation>();
        SetLocationInList();
    }

    public Tuple<int, int> this[int location]
    {
        get { return new Tuple<int, int>(_placementLocations[location].Row, _placementLocations[location].Column); }
    }

    public int this[int row, int column]
    {
        get
        {
            PlacementLocation singleOrDefault =
                _placementLocations.SingleOrDefault(d => d.Column == column && d.Row == row);
            return singleOrDefault != null ? singleOrDefault.Location : 0;
        }
    }
}

Update :

  public class PlacementLocations
{

    #region Variables

    private readonly List<PlacementLocation> _placementLocations;

    #endregion

    #region Constructor

    public PlacementLocations(List<PlacementLocation> placementLocations)
    {
        _placementLocations = placementLocations;
    }

    #endregion

    #region Public Methods

    public Tuple<int, int> FindRowColumn(int location)
    {
        return GetRowColumn(location);
    }

    public int FindLocation(int row, int column)
    {
        return GetLocation(row, column);
    }

    #endregion

    #region Indexes

    public Tuple<int, int> this[int location]
    {
        get { return GetRowColumn(location); }
    }

    public int this[int row, int column]
    {
        get { return GetLocation(row, column); }
    }

    #endregion

    #region Private Methods

    private Tuple<int, int> GetRowColumn(int location)
    {
        return new Tuple<int, int>(_placementLocations[location].Row, _placementLocations[location].Column);
    }

    private int GetLocation(int row, int column)
    {
        PlacementLocation singleOrDefault =
            _placementLocations.SingleOrDefault(d => d.Column == column && d.Row == row);
        return singleOrDefault != null ? singleOrDefault.Location : 0;
    }

    #endregion

}

public class LocationsFactory
{
    public static PlacementLocations GetPredefinedLocations()
    {
        var placementLocationList = new List<PlacementLocation>
            {
                new PlacementLocation {Column = 1, Row = 9, Location = 1},
                new PlacementLocation {Column = 2, Row = 9, Location = 2},
                new PlacementLocation {Column = 3, Row = 9, Location = 3},
                new PlacementLocation {Column = 4, Row = 9, Location = 4},
                new PlacementLocation {Column = 5, Row = 9, Location = 5},
            };

        return new PlacementLocations(placementLocationList);
    }
}
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10
  • \$\begingroup\$ why have you edited the initial question code? Now it is not clear what question is about and answers below don't make any sense... \$\endgroup\$
    – IgorS
    Commented Aug 24, 2013 at 14:16
  • \$\begingroup\$ update question . \$\endgroup\$
    – Sun Rise
    Commented Aug 24, 2013 at 14:24
  • \$\begingroup\$ you still haven't extracted the values from the class (what is told in answers below). What will you do if you need another location values - write one more class? :) \$\endgroup\$
    – IgorS
    Commented Aug 24, 2013 at 14:30
  • \$\begingroup\$ and you don't need a specific method which does just '_placementLocations = placementLocations;' - that is usually placed directly in constructor... \$\endgroup\$
    – IgorS
    Commented Aug 24, 2013 at 14:32
  • \$\begingroup\$ The question was edited. Is it correct? \$\endgroup\$
    – Sun Rise
    Commented Aug 24, 2013 at 14:35

2 Answers 2

2
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The inheritance doesn't make sense. 'PlacementLocations' is the object representing a collection of 'PlacementLocation' objects.

public class PlacementLocations
{
    private List<PlacementLocation> _placementLocations;

    public PlacementLocations(List<PlacementLocation> locations)
    {
        _placementLocations = locations;
    }

    public Tuple<int, int> this[int location]
    {
        get { return new Tuple<int, int>(_placementLocations[location].Row, _placementLocations[location].Column); }
    }

    public int this[int row, int column]
    {
        get
        {
            PlacementLocation singleOrDefault =
                _placementLocations.SingleOrDefault(d => d.Column == column && d.Row == row);
            return singleOrDefault != null ? singleOrDefault.Location : 0;
        }
    }
}

Class should not contain particular initialization values: use constructor parameters instead and initialize externally:

...

var placementLocationList = new List<PlacementLocation>
{
    new PlacementLocation { Column = 1, Row = 9, Location = 1 },
    new PlacementLocation { Column = 2, Row = 9, Location = 2 },
    new PlacementLocation { Column = 3, Row = 9, Location = 3 },
    new PlacementLocation { Column = 4, Row = 9, Location = 4 },
    new PlacementLocation { Column = 5, Row = 9, Location = 5 },
};

var placementLocations = new PlacementLocations(placementLocationList);

...

Update: if you need predefined locations list you can use some sort of factory...

public class LocationsFactory
{
    public static PlacementLocations GetPredefinedLocations()
    {
        var placementLocationList = new List<PlacementLocation>
        {
            new PlacementLocation { Column = 1, Row = 9, Location = 1 },
            new PlacementLocation { Column = 2, Row = 9, Location = 2 },
            new PlacementLocation { Column = 3, Row = 9, Location = 3 },
            new PlacementLocation { Column = 4, Row = 9, Location = 4 },
            new PlacementLocation { Column = 5, Row = 9, Location = 5 },
        };

        return new PlacementLocations(placementLocationList);
    }
}
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5
  • 1
    \$\begingroup\$ If you make PlacementLocations implement IEnumerable<PlacementLocation> and add an Add() method, you could even write new PlancementLocations { new PlacementLocation { Column = 1, Row = 9, Location = 1 }, … }, or even new PlancementLocations { { 1, 9, 1 }, … } if that's what you prefer. \$\endgroup\$
    – svick
    Commented Aug 24, 2013 at 12:20
  • \$\begingroup\$ Values ​​are fixed and can not be changed. \$\endgroup\$
    – Sun Rise
    Commented Aug 24, 2013 at 13:54
  • \$\begingroup\$ @Sun Rise, As you see the Placements object doesn't have external setters. Only constructor - values won't change after initialization. You can use a factory to create predefined location sets. \$\endgroup\$
    – IgorS
    Commented Aug 24, 2013 at 14:08
  • \$\begingroup\$ I changed class. Whether this way is true? what is factory ? \$\endgroup\$
    – Sun Rise
    Commented Aug 24, 2013 at 14:14
  • \$\begingroup\$ @Sun Rise, by factory I mean some class that will build particular 'Locations' instances for you, while the base 'Locations' class will not be tied to specific values. \$\endgroup\$
    – IgorS
    Commented Aug 24, 2013 at 14:27
0
\$\begingroup\$

Yes. Your class is not reusable, as it uses a specific initialization.

Write a basic 'PlacementLocations' and a specialized and separate class with your initialization. Or do the initialization in the class using your PlacementLocations.

The latter is the usual case.

I would only recommend writing an own class with the specific initialization if these values represent something special which will be used more often.

\$\endgroup\$

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