I am trying to create a builder for table tennis exercises. User Blindman67 helped me here. Now I'm trying to clean up the code before continuing to work on it. Please tell me how to clean up the code so JSLint does not give any more warnings. If you notice any other things, feel free to tell me. I'm a newbie :)
My main problems are:
- Using
"use strict";
andthis
in the same function gives a "strict violation". I would like to use"use strict";
, but does that mean everythis
has to be rewritten to something else? - JSLint doesn't like the bitwise operators. What is the "JSLint-approved"-way to say
|=
and&=
(lines 292 and 294)? - JSLint also doesn't recognize the arrow operator
=>
(lines 530 and 533). I managed to replace one in line 318 with an extra function, but I cant figure out how to do it in the lines 530 and 533. - The createAddTable function depends on drawEmpty, drawEmpty depends on addTable and addTable depends on createAddTable. Now JSLint tells me to put one in front of the other so I dont call something I dont have defined yet. How can I solve this?
// contains an array of tables.
var tableArray = [];
// App constants all up top
var GLOBAL_SCALE = 1;
var SHOW_HELP = true; // set to false to have the help turned off
var SHADOW = 'rgba(0,0,0,0.8)';
var WHITE = "white";
var TABLE_REFRESH_DELAY = 50; // Time in millisecond befor updating DOM for table add and remove
var FONT = {
face: "px Arial",
size: Math.max(10, 18 * GLOBAL_SCALE),
fill: WHITE
};
var TABLE = {
width: 223 * GLOBAL_SCALE, // size of table
height: 314 * GLOBAL_SCALE,
tables: document.getElementById("tables"),
image: { // table image styles
shadow: SHADOW,
shadowBlur: 20 * GLOBAL_SCALE,
fill: "#2e3f73",
lines: WHITE,
font: FONT,
cursor: "default"
},
empty: { // empty table styles
inset: 30 * GLOBAL_SCALE, // amount box is inset
lines: 'rgba(255,255,255,0.5)',
lineWidth: 8 * GLOBAL_SCALE,
shadow: SHADOW,
shadowBlur: 20 * GLOBAL_SCALE,
font: FONT,
cursor: "pointer",
highlightAmount: 0.3 // amount to highlight empty table when mouse over 0 none 1 full
},
arrow: { // arrow styles
width: 15 * GLOBAL_SCALE, // arrow width
shadow: SHADOW,
shadowBlur: 10 * GLOBAL_SCALE,
// custom cursor
cursor: "url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADcAAAAVCAYAAADiv3Z7AAACtUlEQVRYha2Ye1NTMRDFf/KqLY/SlvIolAJFqSKOoqI4o+P3/1LXP3oi23XvTUrpzJm52Zxs9mRzczeFl/u9KkDp2FV5xb/IURT42hIoGbcsp1hMGrxegw1hU9gCWsDrDFriWrTc2FYDL/K1qZiS2KywdRO0DcAiTdIBtoEdYFfYC7Arzo7426a96+B53n/idBTDlha7VmAStiGyD9wjiegCPWAAHABDg0NhqL6B0BcGZpyF5fQM98D52lcc7SaBXlhbArrGeRTQEDgCKoNzwdsq4Aw4BUZqn8qWeGOhMryRGWt9jrRwfSMwbdF/72F6SFuxLXLPORppwspMPgYq+0v93mb63rh2OFbPU9sO5hlrcXtKRstnz2atxXwb9oCqEhYmWrRdR4F6mxdQIzqyfWjwOQOutMgHzF+RlL0FcTZrXaV77MU4YZ+EXIC/InuTuIL+B809Ay6UvX3mZ4TdmgviOiIdARPgxooywr4BX4TGbRkFvoo40/4MvHPi/HtXK+5CKxOJ+y6BXwsC/ePav18gcz+AeyeuS2ZbenFN2zJlLxuUa4fbtIkTtFfOnBfzENjum8TZbWQ4j5nt9jPgPEY+KXzn1ng6UPaYnz7p+1JphW7R6WVsM6FS/x1Ph41d5dT+KB+3at/JVrn+9/Jf6fnWjEm4ofC0jD4Fhxo4kZOpwxVwaTBl/g17q4lnDjfqnxp/17IlXMt+qYxc6NnyLafoO1f3ER8Cxyx+xG3lcKL+E9N/pknPtTATPY/VNwr8nbFYvRw7nDj+qWzZCsVnr6T8snVfj//rv1SaRbVlPxhj0Wf+/lhE3MTL1paRwFzh7Kv2qMqPbgUR3/vsOET+l7oVWIElV56Su9ky9znvczPjf+n7nBUZ3YKjW/FzbuO5MXV/U6x8E68TmrP5vuf+h1IaT5b7F+ZaSjBzrT+rAAAAAElFTkSuQmCC') 10 11, pointer",
fill: "#ffb900",
highlight: "#ffdc44",
lineWidth: 1,
line: "#ffdc44",
lineHigh: "#ffed55",
head: 30 * GLOBAL_SCALE, // arrow head width
minSize: 5 // min size arrow can be if smaller then arrow is not created
},
DOM: { // variouse dom setting for table canvas and div tags
display: "inline-block",
canvasClass: "table",
zIndex: 1
},
closeIcon: { // styles for reandering and display close icon
size: 32 * GLOBAL_SCALE,
fill: "red",
lines: WHITE,
lineWidth: Math.max(1, 2 * GLOBAL_SCALE),
shadow: SHADOW,
shadowBlur: 20 * GLOBAL_SCALE,
cursor: "pointer",
pos: {
x: 1, // as fractions
y: 0
}
},
help: { // text help
empty: ["Click here to", "add a new table"],
active: ["Click to drag arrows"],
activeArrow: ["Right click on arrow", "to remove it"],
closeTable: ["close table", "move to top right", "click Close Icon"]
}
};
var MOUSE = { // event contains a list of mouse event to listen to
buttonMasks: [1, 2, 4, 6, 5, 3],
events: ["mousemove", "mousedown", "mouseup", "mouseout", "mouseover", "contextmenu"]
}; // contextmenu is included as that needs to be blocked for right button events
var helpItemsUsed = {
empty: false,
active: false,
activeArrow: false,
closeTable: false
};
var turnOffHelp = function() {
"use strict";
helpItemsUsed.empty = true;
helpItemsUsed.active = true;
helpItemsUsed.activeArrow = true;
helpItemsUsed.closeTable = true;
};
if (!SHOW_HELP) {
turnOffHelp();
}
// returns distance of point p to line segment x, y,xx,yy
var distFromLine = function(px, py, x, y, xx, yy) {
"use strict";
var vx, vy, pvx, pvy, lx, ly, u;
vx = xx - x;
vy = yy - y;
pvx = px - x;
pvy = py - y;
u = (pvx * vx + pvy * vy) / (vy * vy + vx * vx);
if (u >= 0 && u <= 1) {
lx = vx * u;
ly = vy * u;
return Math.sqrt(Math.pow(ly - pvy, 2) + Math.pow(lx - pvx, 2));
}
// closest point past ends of line so get dist to closest end
return Math.min(Math.sqrt(Math.pow(xx - px, 2) + Math.pow(yy - py, 2)), Math.sqrt(Math.pow(x - px, 2) + Math.pow(y - py, 2)));
};
// set up functions create images and do other general setup
function setupContext(ctx, descript) { // sets common context settings
"use strict";
ctx.shadowBlur = descript.shadowBlur;
ctx.shadowColor = descript.shadow;
ctx.strokeStyle = descript.lines;
ctx.fillStyle = descript.fill;
ctx.lineWidth = descript.lineWidth;
ctx.lineCap = "round";
if (descript.font) {
ctx.font = descript.font.size + descript.font.face;
}
}
function createTableImage() { // create image of table but why write a comment when the function tells it all???
"use strict";
var table = document.createElement("canvas"),
ctx = table.getContext("2d"),
scaleX = TABLE.width / 223, // get the scale compared to original layout
scaleY = TABLE.height / 314; // get the scale compared to original layout
table.height = TABLE.height;
setupContext(ctx, TABLE.image);
ctx.fillStyle = TABLE.image.fill;
ctx.fillRect(35.25 * scaleX, 20 * scaleY, 152.5 * scaleX, 274 * scaleY);
ctx.fillStyle = TABLE.image.lines; // lines
ctx.fillRect(111.35 * scaleX, 20 * scaleY, 0.3, 274 * scaleY); // middle line
ctx.fillRect(35.25 * scaleX, 20 * scaleY, 2, 274 * scaleY); // left side
ctx.fillRect(185.75 * scaleX, 20 * scaleY, 2, 274 * scaleY); // right side
ctx.fillRect(35.25 * scaleX, 20 * scaleY, 152.5 * scaleX, 2); // top base line
ctx.fillRect(35.25 * scaleX, 292 * scaleY, 152.5 * scaleX, 2); // bottom base line
ctx.fillRect(20 * scaleX, 156 * scaleY, 183 * scaleX, 2); // net
return table;
}
function createEmptyImage() { // empty table image
"use strict";
var i = TABLE.empty.inset,
image = document.createElement("canvas"),
w = image.width = TABLE.width,
h = image.height = TABLE.height,
ctx = image.getContext("2d");
setupContext(ctx, TABLE.empty);
ctx.strokeRect(i, i, w - i * 2, h - i * 2);
ctx.beginPath();
ctx.moveTo(i * 2, i * 2);
ctx.lineTo(w - i * 2, h - i * 2);
ctx.moveTo(i * 2, h - i * 2);
ctx.lineTo(w - i * 2, i * 2);
ctx.stroke();
return image;
}
function createCloseImage() { // create close icon
"use strict";
var S = TABLE.closeIcon.size,
s = S * 0.5,
c = s * 0.4, // cross dist from center
sb = TABLE.closeIcon.shadowBlur,
l = TABLE.closeIcon.lineWidth,
image = document.createElement("canvas"),
cx = s + sb / 2, // add half blur to get center
cy = s + sb / 2,
ctx = image.getContext("2d");
// Image must include shadowblur
image.width = S + sb; // add blur to size
image.height = S + sb;
setupContext(ctx, TABLE.closeIcon);
ctx.beginPath();
ctx.arc(cx, cy, s - l, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(cx - c, cy - c);
ctx.lineTo(cx + c, cy + c);
ctx.moveTo(cx - c, cy + c);
ctx.lineTo(cx + c, cy - c);
ctx.stroke();
return image;
}
// create the images
var tableImage = createTableImage();
var closeIcon = createCloseImage();
var emptyTableImage = createEmptyImage();
// draws a arrow a is the arrow object
function drawArrow(ctx, a) {
"use strict";
var s = TABLE.arrow, // get arrow style
x = a.x,
y = a.y,
vx = a.xx - x,
vy = a.yy - y,
dir = Math.atan2(vy, vx),
len = Math.sqrt(vx * vx + vy * vy),
w = s.width / 2,
h = Math.min(len, s.head); // ensure arrow head no bigger than arrow length
// ctx.save();
ctx.setTransform(1, 0, 0, 1, x, y);
ctx.rotate(dir);
h /= 2;
if (a.highlight) {
ctx.fillStyle = s.highlight;
ctx.strokeStyle = s.lineHigh;
} else {
ctx.fillStyle = s.fill;
ctx.strokeStyle = s.line;
}
ctx.lineWidth = s.lineWidth;
ctx.save();
ctx.shadowBlur = s.shadowBlur;
ctx.shadowColor = s.shadow;
ctx.beginPath();
ctx.moveTo(0, -w / 2);
ctx.lineTo(len - h - h, -w);
ctx.lineTo(len - h - h, -h);
ctx.lineTo(len, 0);
ctx.lineTo(len - h - h, h);
ctx.lineTo(len - h - h, w);
ctx.lineTo(0, w / 2);
ctx.closePath();
ctx.fill();
ctx.stroke();
ctx.restore();
}
// display help text for table
function drawHelpText(ctx, text, style) {
"use strict";
var i,
len = text.length,
y = ctx.canvas.height / 2 - len * style.font.size * 1.2,
yy = y + 1;
ctx.font = style.font.size + style.font.face;
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.strokeStyle = "#000";
ctx.lineWidth = 2;
for (i = 0; i < len; i += 1) {
ctx.strokeText(text[i], ctx.canvas.width / 2 + 1, yy);
yy += TABLE.empty.font.size * 1.2;
}
ctx.fillStyle = style.font.fill;
for (i = 0; i < len; i += 1) {
ctx.fillText(text[i], ctx.canvas.width / 2, y);
y += TABLE.empty.font.size * 1.2;
}
}
//------------------------------------------------------------
// functions for table
function drawClose() { // draws close icon. Fades in the close mouse is
var ctx = this.ctx,
w = closeIcon.width,
grow = w * 0.1,
x = (this.width - w) * TABLE.closeIcon.pos.x,
y = (this.height - w) * TABLE.closeIcon.pos.y,
ic_x = x + w / 2, // icon x and y
ic_y = y + w / 2,
dist = Math.sqrt(Math.pow(this.mouse.x - ic_x, 2) + Math.pow(this.mouse.y - ic_y, 2));
if (dist < TABLE.closeIcon.size / 2) {
this.mouseOverClose = true;
} else {
this.mouseOverClose = false;
}
ctx.globalAlpha = 1 - (Math.min(100, (dist - w * 2)) / 100);
if (this.mouseOverClose) {
ctx.drawImage(closeIcon, x - grow, y - grow, w + grow * 2, w + grow * 2);
} else {
ctx.drawImage(closeIcon, x, y);
}
ctx.globalAlpha = 1;
}
function mouseEvent(e) {
var m = this, // lazy programer short cut
t = e.type,
bounds = m.element.getBoundingClientRect();
m.x = e.clientX - bounds.left;
m.y = e.clientY - bounds.top;
if (t === "mousedown") {
m.button |= MOUSE.buttonMasks[e.which - 1];
} else if (t === "mouseup") {
m.button &= MOUSE.buttonMasks[e.which + 2];
} else if (t === "mouseout") {
m.button = 0;
m.over = false;
m.table.mouseOver();
} else if (t === "mouseover") {
m.over = true;
m.table.mouseOver();
}
e.preventDefault();
}
function removeTable(table) { // remove table from dom
"use strict";
table.mouse.remove(); // deactivate moue events
TABLE.tables.removeChild(table.div); // remove from DOM
table.dead = true; // flag as dead to be removed from table array
}
function updateTables() { // Updates tables. Removes any dead tables from table array
"use strict";
var closeTables = [],
i;
closeTables = tableArray.filter(function(t) {
return !t.active;
});
while (closeTables.length > 1) {
removeTable(closeTables.shift());
}
for (i = 0; i < tableArray.length; i += 1) {
if (tableArray[i].dead) {
tableArray.splice(i, 1);
i -= 1;
}
}
}
function drawTable() { // darw the table all states
var ctx = this.ctx,
minDist = TABLE.arrow.width, // this sets the max distance mouse can be for it to highlight an arrow
dist = 0,
i;
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
if (this.active) {
ctx.drawImage(tableImage, 0, 0);
if (this.mouse.over) {
if (!this.dragging) { // Dont draw close icon while draggin
this.drawCloseIcon();
}
if (this.mouseOverClose && !this.dragging) { // if not dragging and mouse over close
this.cursor = TABLE.closeIcon.cursor; // set cursor
if (this.mouse.button === 1) { // bit field is mouse left down
this.buttonDown = true;
} else if (this.buttonDown) { // only close if mouse moves up while over close.
this.active = false;
helpItemsUsed.closeTable = true;
this.buttonDown = false;
setTimeout(updateTables, TABLE_REFRESH_DELAY);
}
} else { // not over close
// if near a arrow and mouse button right is down delete the arrow
if (this.closestArrowIndex > -1 && this.mouse.button === 4) { // but field Only button right down
this.arrows.splice(this.closestArrowIndex, 1);
this.closestArrowIndex = -1;
this.mouse.button = 0; // turn mouse click off
helpItemsUsed.activeArrow = true; // flag arrow delete help as used
} else if (this.mouse.button === 1) { // bit field if down start dragging new arroe
if (!this.dragging) { // Start of drag create arrow
this.arrows.push({
x: this.mouse.x,
y: this.mouse.y,
xx: this.mouse.x,
yy: this.mouse.y
});
this.currentArrow = this.arrows[this.arrows.length - 1];
this.dragging = true;
} else { // during drag move arrow endpoint
helpItemsUsed.active = true; // flag arrow help as used
this.currentArrow.xx = this.mouse.x;
this.currentArrow.yy = this.mouse.y;
}
} else { // mouse up
if (this.dragging) { // is dragging then must be a arrow
// if arrow added is smaller than 2 pixels then remove it;
if (Math.abs(this.currentArrow.xx - this.currentArrow.x) < TABLE.arrow.minSize && Math.abs(this.currentArrow.y - this.currentArrow.yy) < TABLE.arrow.minSize) {
this.arrows.length -= 1;
}
this.currentArrow = null;
this.dragging = false;
}
}
this.cursor = TABLE.image.cursor; // set cursor tp table standard
}
}
if (this.closestArrowIndex > -1 && !this.dragging) { // is mouse near arrow
this.cursor = TABLE.arrow.cursor; // yes set cursor for arrow
}
this.closestArrowIndex = -1;
for (i = 0; i < this.arrows.length; i += 1) { // test all arrow
var a = this.arrows[i];
drawArrow(ctx, a); // draw the arrow
a.highlight = false; // turn off highlight
dist = distFromLine(this.mouse.x, this.mouse.y, a.x, a.y, a.xx, a.yy); // get distance from mouse
if (dist < minDist) { // is closer than any other arrow
this.closestArrowIndex = i; // yes remember the index
minDist = dist;
}
}
if (this.closestArrowIndex > -1 && this.mouse.over) { // is a arror close to mouse
this.arrows[this.closestArrowIndex].highlight = true; // highlight it
}
ctx.setTransform(1, 0, 0, 1, 0, 0); // reset transform after arrows drawn
// show help
if (this.mouse.over) {
if (this.arrows.length === 0 && !helpItemsUsed.active) {
drawHelpText(ctx, TABLE.help.active, TABLE.image);
} else if (this.closestArrowIndex > -1 && !helpItemsUsed.activeArrow) {
drawHelpText(ctx, TABLE.help.activeArrow, TABLE.image);
} else if (this.closestArrowIndex === -1 && !helpItemsUsed.closeTable) {
drawHelpText(ctx, TABLE.help.closeTable, TABLE.image);
}
}
} else {
this.drawEmpty();
}
}
// renders a table. Stops rendering if the mouse is not over
function tableUpdate() {
if (this.mouse.over) {
this.updating = true;
requestAnimationFrame(this.update);
} else {
this.buttonDown = false; // turn of button if dragged off
this.div.style.cursor = "default";
this.updating = false;
this.draw(); // draw another time. This alows for the visual state to be correct
}
this.draw();
this.div.style.cursor = this.cursor;
}
// Mousecallback starts a table rendering if not allready doing so.
function mouseInOutCallback() {
if (this.mouse.over) {
if (!this.updating) {
this.update();
}
} else {
this.div.style.cursor = "default";
}
}
function createAddTable() { // Creates a table. Tables default in inactive
"use strict";
var table = {},
div = document.createElement("div"),
canvas = document.createElement("canvas");
div.style.width = TABLE.width + "px";
div.style.height = TABLE.height + "px";
div.style.display = TABLE.DOM.display;
canvas.width = TABLE.width;
canvas.height = TABLE.height;
canvas.className = TABLE.DOM.tableClass;
canvas.style.zIndex = TABLE.DOM.zIndex;
table.div = div;
table.canvas = canvas;
table.ctx = canvas.getContext("2d");
table.arrows = [];
table.width = TABLE.width;
table.height = TABLE.height;
table.mouseOverClose = false;
table.drawCloseIcon = drawClose;
table.draw = drawTable;
table.dragging = false;
table.active = false;
table.update = tableUpdate.bind(table);
table.mouseOver = mouseInOutCallback; // called by mouseEvent when mouse over out
table.drawEmpty = drawEmpty.bind(table);
table.dead = false; // when removed and not needed it is dead and can then be removed from table array
table.updating = false; // true is animation requests are happening
div.appendChild(canvas); // add canvas
table.mouse = createMouse(table);
table.draw();
return table;
}
function addTable() { // Adds a table to table array and DOM
"use strict";
var table = createAddTable(); // create new table
TABLE.tables.appendChild(table.div); // add to the dom
table.mouse.start(); // start the mouse
tableArray.push(table); // add to table array
return table;
}
function drawEmpty() { // draw empty table and handle click on empty table
var ctx = this.ctx;
ctx.drawImage(emptyTableImage, 0, 0);
if (this.mouse.over) {
ctx.globalCompositeOperation = "lighter";
ctx.globalAlpha = TABLE.empty.highlightAmount;
ctx.drawImage(emptyTableImage, 0, 0);
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
if (!helpItemsUsed.empty) { // show help is the help action has not yet been done
drawHelpText(ctx, TABLE.help.empty, TABLE.empty);
}
this.cursor = TABLE.empty.cursor;
if (this.mouse.button === 1) { // bit field
this.buttonDown = true;
} else if (this.buttonDown) {
this.active = true;
setTimeout(addTable, TABLE_REFRESH_DELAY);
this.buttonDown = false;
helpItemsUsed.empty = true; // flag this help as not needed as user has complete that task
}
} else {
this.cursor = "default";
}
}
// create the mouse inteface for a table
function createMouse(table) {
var mouse = {
x: 0,
y: 0,
over: false,
table: table,
element: table.div,
button: 0
};
mouse.event = mouseEvent.bind(mouse);
mouse.start = function() {
MOUSE.events.forEach(n => {
this.element.addEventListener(n, this.event);
});
}
mouse.remove = function() {
MOUSE.events.forEach(n => {
this.element.removeEventListener(n, this.event);
});
}
return mouse;
}
addTable();
body {
background-color: #982439;
}
#table {
padding: 10px;
}
canvas {
position: absolute;
}
<div id="tables">
</div>