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Ethan Bierlein
  • Member for 7 years, 9 months
  • Last seen more than a week ago
38 votes
5 answers
5k views

Easier user input in C++

27 votes
4 answers
3k views

RPG skeleton, Part 1 - The Character

20 votes
3 answers
2k views

Terrain Generator - KhanAcademy

18 votes
3 answers
4k views

Python preprocesser that allows "until" and "unless" statements

18 votes
2 answers
1k views

Searching for bad Minecraft questions on Gaming.SE

17 votes
6 answers
6k views

Vector (physics) implementation

16 votes
1 answer
806 views

JediScript - May the 4th be with you

15 votes
3 answers
1k views

Simulating gravitational attraction between bodies

14 votes
1 answer
658 views

Cactus Reborn - A game engine for text-based adventure games

12 votes
2 answers
802 views

In-browser syntax highlighter

12 votes
4 answers
2k views

Text-based rover game

11 votes
1 answer
326 views

NotBF - A Brainfuck-ish like "language"

11 votes
3 answers
1k views

Souped-up random walk terrain generator

11 votes
1 answer
874 views

Cactus (Prototype) - A game engine for text-based adventure games

11 votes
2 answers
385 views

Percentage of questions that are unanswered or answered

11 votes
3 answers
477 views

"AI" chat program

11 votes
1 answer
76 views

Local source control

10 votes
3 answers
399 views

Popular questions by view count

10 votes
1 answer
20k views

String replacement using dictionaries

10 votes
2 answers
228 views

F# inventory system - Part 2

10 votes
1 answer
3k views

Try-except decorator for classmethods

10 votes
2 answers
810 views

Block building game

10 votes
1 answer
191 views

Block building game - Part 2

10 votes
1 answer
306 views

Processing.js particle system

8 votes
2 answers
145 views

Finding questions to answer

8 votes
1 answer
191 views

Function and method debugging decorator - Part 2

8 votes
2 answers
1k views

Roll-a-ball controller

7 votes
1 answer
2k views

Generating 3D voxel terrain with Perlin Noise

7 votes
1 answer
2k views

Builder - A 2D Minecraft clone

7 votes
1 answer
191 views

Generating Infinite Procedural Terrain Using Command-Line Graphics