Xamarin is a San Francisco based software company created by the engineers that created Mono, MonoTouch and Mono for Android which are cross-platform implementations of the Common Language Infrastructure (CLI) and Common Language Specifications (often called Microsoft .NET). With a C# shared codebase, developers can use Xamarin tools to write native iOS, Android, and Windows apps with native user interfaces and share code across multiple platforms.


Xamarin was founded in May 2011 and is headquartered in San Francisco, with an engineering office in Boston, MA. Xamarin was acquired by Microsoft in February 2016.

At Microsoft's Build 2016 developer conference on March 31st, 2016, Microsoft announced a new licensing scheme; including Xamarin with all Visual Studio and Visual Studio for Mac versions, including Visual Studio Community edition. And now, Xamarin is free for anyone to use using Visual Studio on either Mac or Windows

Xamarin created the Xamarin Platform which includes Visual Studio for Mac as well as a plug-in for Visual Studio on Windows, which can be used to develop native mobile applications for Windows, iOS and Android platforms using the .NET framework.

The Xamarin Platform includes Xamarin.iOS, Xamarin.Android, and Xamarin.Mac (for macOS), which allow for the development of C# and .NET applications with full access to the native APIs. This allows for code sharing between platforms and the creation of applications for multiple platforms with a native user experience.

Xamarin 3 introduced , a framework for creating UI from code shared between platforms.

Xamarin 4 introduced a new SSH-based build host, to replace the old and buggy build host. The build host provides the connection between Visual Studio and the Mac in to be able to build and deploy iOS Applications.

Since June 2017 the Xamarin Platform supports libraries shifting and expanding the previous Portable Class Library (PCL). It enhances the access to APIs within the .NET base class libraries and supports more platforms.



Chat Rooms