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In computer science, concurrency is a property of systems in which multiple computations can be performed in overlapping time periods. The computations may be executing on multiple cores in the same chip, preemptively time-shared threads on the same processor, or executed on physically separated processors.

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An in-memory copy of the GDAX order book for an arbitrary cryptocurrency, updated in real time

I'd love feedback on my use of data structures, my concurrency handling (specifically how I'm signaling threads, and how I'm busy-waiting in a few places), how to optimize for performance, how to make … { typedef websocketpp::concurrency::none concurrency_type; }; using WebSocketClient = websocketpp::client<websocketppPolicy>; WebSocketClient m_client; /** * Initiates …
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