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Pathfinding or pathing is the plotting of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.
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A* algorithm in C++
I wanted to know if my A* algorithm is well-implemented and if it could be optimized in any way.
#include <iostream>
#include <cmath>
#include <list>
#include <vector>
#include <algorithm>
class Vec …