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Pathfinding or pathing is the plotting of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

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A* algorithm in C++

I wanted to know if my A* algorithm is well-implemented and if it could be optimized in any way. #include <iostream> #include <cmath> #include <list> #include <vector> #include <algorithm> class Vec …