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a design structure for creating several things that are almost identical but need different values. Not template-meta-programming.

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Calculator using class templates

I'm wondering if there is a better (more efficient) way to construct and implement this simple calculator class template. … = first; } template <typename T1, typename T2> void Calculator<T1, T2>::setValue2(T2 second){ number2 = second; } template <typename T1, typename T2> T1 Calculator<T1, T2>::add(){ …
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