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a design structure for creating several things that are almost identical but need different values. Not template-meta-programming.
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GPU and CPU templated matrix classes
VK_MATRIX_CUH_INCLUDED
#define VK_MATRIX_CUH_INCLUDED
#include "cuda_runtime.h"
#include "device_launch_parameters.h"
#include <memory>
#include <assert.h>
#include <stddef.h>
namespace vk {
template … = cudaSuccess)
{
std::cerr << "Cuda error message: " << cudaGetErrorString(error_code) << std::endl;
abort();
}
}
template<typename T>
__host__ void …