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A software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.

8 votes
1 answer
252 views

WindMIll Data Publisher using observer pattern

Problem statement : There is a windmill which collects and stores wind data for various cities. The data is maintained in an xml file by the aggregator part of windmill. Now I am trying to implement t …
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