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A stream is a series of data elements (characters, bytes or complex packets) which can be accessed or made accessible in a serial fashion. Random access is not possible.
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Constructor start, destructor end timer in C++
/*do some more stuff*/
}
I think this is quite a nice solution, but I'd be interested in feedback on my implementation, especially of my handling of streams, and whether there's any way to set the stream … = std::cout)
: _name(name), _context(context), _default_str(&stream) {
_start = std::chrono::system_clock::now();
}
// Destruct and stop the timer, reporting the elapseed time
~CSDSTimer …