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A software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.
5
votes
Accepted
Observer pattern implementation
Inheritance is by default private
class concreteObserver : ObserverInterface
^^^^ Need public: here
Mark overriden methods:
void update(std::string message) // override ???
…
4
votes
C++ implementation of the observer design pattern
Design Review
Ownership
One of the advances of C++ over is C is ownership semantics. We understand who owns an object (and thus who is responsible for destroying the object). We do this by using a s …