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A software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.

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Observer pattern implementation

Inheritance is by default private class concreteObserver : ObserverInterface ^^^^ Need public: here Mark overriden methods: void update(std::string message) // override ??? …
Loki Astari's user avatar
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4 votes

C++ implementation of the observer design pattern

Design Review Ownership One of the advances of C++ over is C is ownership semantics. We understand who owns an object (and thus who is responsible for destroying the object). We do this by using a s …
Loki Astari's user avatar
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