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The mediator pattern defines an object that encapsulates how a set of objects interact.
2
votes
Mediator pattern implementation for game messaging
Bug ?
Only focusing on
internal void Unsubscribe<T>(ISubscriptionHandler handler) where T : class, IMessage
{
if (!listeners.ContainsKey(typeof(T)))
{
return;
}
listeners …
2
votes
Communicating messages to objects
IMessage<TContent>
Here you have a property TContentType Content and also a TContentType GetContent() method, which are just returning the same. If you assume that returning the content will be fas …