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The mediator pattern defines an object that encapsulates how a set of objects interact.

2 votes

Mediator pattern implementation for game messaging

Bug ? Only focusing on internal void Unsubscribe<T>(ISubscriptionHandler handler) where T : class, IMessage { if (!listeners.ContainsKey(typeof(T))) { return; } listeners …
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2 votes

Communicating messages to objects

IMessage<TContent> Here you have a property TContentType Content and also a TContentType GetContent() method, which are just returning the same. If you assume that returning the content will be fas …
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