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A graph is an abstract representation of objects (vertices) connected by links (edges). For questions about plotting data graphically, use the [data-visualization] tag instead.

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Node graph implementation for a material system

Node and Edge constructors will be defined after Graph implementation Here it is: struct Graph { Graph(std::pmr::monotonic_buffer_resource& linearArena) : linearArena(linearArena) { … nodes.reserve(16); edges.reserve(32); pins.reserve(64); } Graph(const Graph&) = delete; Graph& operator=(const Graph&) = delete; ~Graph() = default; [[nodiscard]] Node …
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