Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options answers only not deleted user 171906

The Win32 API is the core set of application programming interfaces (APIs) available in the Microsoft Windows operating systems. This tag is for questions about developing native Windows applications using the Win32 API.

3 votes

Win32 GDI+ memory and style

Take youre WinMain function: int WINAPI WinMain( HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil) { // GDI+ GdiplusStartupInput gdiplusStartupInput … Main Window", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_CLIPCHILDREN, 100, 100, WINDOW_WIDTH, WINDOW_HEIGHT, HWND_DESKTOP, NULL, hThisInstance, NULL); } int WINAPI
Sandro4912's user avatar
  • 3,072
4 votes

Minesweeper C++

This question is already quite old. Still there's a lot more to suggest for improvements. Here are some suggestions not mentioned yet. Don't use #define for constants: This: //read only variables …
Sandro4912's user avatar
  • 3,072