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A software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.
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Observer pattern implementation in C++11
Can this observer pattern implementation be improved?
Problem:
User will drive a car if pressed l --> car move left c--> move middle ,r--> move right
#include<iostream>
#include<vector>
#includ …