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The static keyword, in object-oriented programming languages, is used to define a function/method or field/property as bound to the context of a type/class, but not to any specific instance. Unlike constants, static properties can usually be changed at runtime. static also refers to the storage class in languages like C. static variables are initialized once, at run-time, and persist in between function calls (i.e. they aren't re-initialized).

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Static helper function to set a property on another object

Helpers.ts: public static setTimestampRadioButton(radioControl: RadioButton, dataModelObject: IDataModel): void { let timestampProperty; if (radioControl.value() === 1) { timestampProperty … What do you think of the pattern static setSomethingOnSomethingElse(thing1, thing2)? …
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