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For questions requesting extra attention to be paid to the usage of design patterns in the code.

1 vote
2 answers
460 views

Map a set of types to unique IDs and runtime reinterpret back from ID and pointer in C++17

I wanted to create a relatively universal way of serialising an object, by doing a memcpy and generating a unique type ID. Stored together they can be used, for example, by another thread to restore a …
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