Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 103

a design structure for creating several things that are almost identical but need different values. Not template-meta-programming.

9 votes
1 answer
6k views

Generic C++ Factory

The first one, is the object creator, that each new class that needs to register on the factory instantiates, this is constructed as shown below: template <typename T, typename Y> class ObjectCreatorBase_c … Each type is specialized as shown below: template <typename T> class ObjectCreator_c: public ObjectCreatorBase_c<T, T(*)(const String_c &)> { public: typedef ObjectCreatorBase_c …
bcsanches's user avatar
  • 370