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a design structure for creating several things that are almost identical but need different values. Not template-meta-programming.
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Generic C++ Factory
The first one, is the object creator, that each new class that needs to register on the factory instantiates, this is constructed as shown below:
template <typename T, typename Y>
class ObjectCreatorBase_c … Each type is specialized as shown below:
template <typename T>
class ObjectCreator_c: public ObjectCreatorBase_c<T, T(*)(const String_c &)>
{
public:
typedef ObjectCreatorBase_c …