The proposed approach hangs both on iOS and macOS (just not in mac targeted unit tests), which is fascinating in its own right. See inline comments:

```swift
@main
struct BlockerApp: App {
	
	@State var count = 0
	
    var body: some Scene {
        WindowGroup {
			VStack {
				
				Text("\(count)")
				
				Button("Increment") { // tapping on the button hangs the app
					count += blocking { 1 } // the closure is never called
				}
			}
        }
    }
}

func blocking<A>(_ ƒ: @escaping () async -> A) -> A {
	let semafore = DispatchSemaphore(value: 0)
	let got = Got<A>()
	Task.detached(priority: .high) {
		got.a = await ƒ() // gets as far as this line but ƒ is never called
		semafore.signal()
	}
	semafore.wait()
	return got.a!
}

private class Got<A> {
	var a: A?
}
```

However, if we require that the closure is executed in another context, for example by annotating the parameter with a custom global actor, then this solution works on both macOS and iOS:

```swift
@globalActor public actor BlockingActor {
	public static let shared = BlockingActor()
}

@available(*, deprecated, message: "For use only to allow incremental migration to structured concurrency")
public func blocking<A>(_ ƒ: @BlockingActor @escaping () async -> A) -> A {
	let semaphore = DispatchSemaphore(value: 0)
	let got = Got<A>()
	Task(priority: .high) {
		got.a = await ƒ()
		semaphore.signal()
	}
	semaphore.wait()
	return got.a!
}

private class Got<A> {
	var a: A?
}
```