I'm planning on taking on this community challenge. However, before my tics get tactical, I'd appreciate some feedback on he simpler implementation.
Factoring in all the logic/edge conditionals was unexpectedly challenging and leaves me wondering if:
- This is done efficiently? Get the feeling that some of this is done in a roundabout way.
- Does it break any conventions?
- How are the variable and method names? I always particularly welcome suggestions on this names are hard.
- A few of my variables are static, I'd like to know if any are when they don't necessarily have to/shouldn't be.
- The location of variables. I know this can be opinion based, but I always have several in mind and I can't know which is more understandable to someone else.
I'm planning on refactoring most of the main class as a board class for the challenge, so only take this in terms of Tic-Tac-Toe.
###TicTacToeSquare
import javafx.scene.control.Button;
public class TicTacToeSquare {
private boolean filled;
static boolean turnTracker;
private Button square = new Button();
private final int SQUARE_SIZE = 100;
TicTacToeSquare() {
square.setMinHeight(SQUARE_SIZE);
square.setMinWidth(SQUARE_SIZE);
square.setOnAction(e -> {
if (square.getText().isEmpty()) {
square.setText(turnTracker ? "O" : "X");
square.setStyle(
turnTracker ? "-fx-text-fill: gold;" : "-fx-text-fill: darkred;");
filled = true;
turnTracker = turnTracker ? false : true;
TicTacToe.evaluateBoard();
}
});
}
public Button button() {
return square;
}
public boolean equals(TicTacToeSquare target) {
return filled && square.getText().equals(target.button().getText());
}
public void clear() {
filled = false;
square.setText("");
square.setDisable(false);
}
}
##TicTacToe
import javafx.application.Application;
import javafx.application.Platform;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.beans.binding.Bindings;
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.beans.property.StringProperty;
import javafx.beans.property.SimpleStringProperty;
import javafx.scene.Scene;
import javafx.scene.text.Text;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.control.Menu;
import javafx.scene.control.MenuBar;
import javafx.scene.control.MenuItem;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyCodeCombination;
import javafx.scene.input.KeyCombination;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.stage.Stage;
public class TicTacToe extends Application {
private static TicTacToeSquare[] board = new TicTacToeSquare[9];
private static int boardTracker;
private static StringProperty xPlayer = new SimpleStringProperty("X player");
private static StringProperty oPlayer = new SimpleStringProperty("O player");
private static IntegerProperty xScore = new SimpleIntegerProperty(0);
private static IntegerProperty oScore = new SimpleIntegerProperty(0);
private static IntegerProperty tieScore = new SimpleIntegerProperty(0);
private static boolean scoreDisplayed;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage stage) {
BorderPane root = new BorderPane();
MenuItem newGameItem = new MenuItem("_New Game");
newGameItem.setAccelerator(
new KeyCodeCombination(KeyCode.N, KeyCombination.SHORTCUT_DOWN));
newGameItem.setOnAction( e -> newGame());
MenuItem exitItem = new MenuItem("E_xit");
exitItem.setOnAction(e -> Platform.exit());
Menu gameMenu = new Menu("_Game");
gameMenu.getItems().addAll(
newGameItem,
exitItem
);
MenuItem addItem = new MenuItem("_Add player name(s)");
addItem.setAccelerator(
new KeyCodeCombination(KeyCode.A, KeyCombination.SHORTCUT_DOWN));
addItem.setOnAction(e -> addName());
Text xText = new Text();
xText.textProperty().bind(
Bindings.concat(xPlayer).concat(" wins ").concat(xScore.asString()));
Text oText = new Text();
oText.textProperty().bind(
Bindings.concat(oPlayer).concat(" wins ").concat(oScore.asString()));
Text tieText = new Text();
tieText.textProperty().bind(
Bindings.concat("Ties: ").concat(tieScore.asString()));
VBox scoreLayout = new VBox(5);
scoreLayout.getChildren().addAll(xText, oText, tieText);
scoreLayout.setPadding(new Insets(2));
scoreLayout.setAlignment(Pos.CENTER);
MenuItem trackItem = new MenuItem("_Toggle score display");
trackItem.setAccelerator(
new KeyCodeCombination(KeyCode.T, KeyCombination.SHORTCUT_DOWN));
trackItem.setOnAction(e -> {
if (!scoreDisplayed) {
root.setRight(scoreLayout);
scoreDisplayed = true;
stage.sizeToScene();
} else {
root.setRight(null);
scoreDisplayed = false;
stage.sizeToScene();
}
});
MenuItem resetItem = new MenuItem("_Reset score");
resetItem.setAccelerator(
new KeyCodeCombination(KeyCode.R, KeyCombination.SHORTCUT_DOWN));
resetItem.setOnAction( e -> {
xScore.set(0);
oScore.set(0);
tieScore.set(0);
});
Menu scoreMenu = new Menu("_Score");
scoreMenu.getItems().addAll(
addItem,
trackItem,
resetItem
);
activateMnemonics(
gameMenu,
newGameItem,
exitItem,
scoreMenu,
addItem,
trackItem,
resetItem
);
MenuBar menuBar = new MenuBar();
menuBar.getMenus().addAll(gameMenu, scoreMenu);
root.setTop(menuBar);
GridPane layout = new GridPane();
for (int i = 0; i < board.length; i++) {
board[i] = new TicTacToeSquare();
layout.add(board[i].button(), i / 3, i % 3);
}
root.setCenter(layout);
stage.setScene(new Scene(root));
stage.setTitle("Tic Tac Toe by Legato");
stage.show();
}
public static void evaluateBoard() {
for (int i = 0, j = 0; i < 3; i++) {
// Horizontal
if(checkSet(j++, j++, j++)) {
return;
}
// Vertical
if(checkSet(i, i + 3, i + 6)) {
return;
}
}
// Diagonal
if(checkSet(0, 4, 8) || checkSet(2, 4, 6)) {
return;
}
if (boardTracker == 8) {
gameEndPrompt("It's a tie!");
tieScore.setValue(tieScore.getValue() + 1);
return;
}
boardTracker++;
}
private static boolean checkSet(int square1, int square2, int square3) {
if (boardTracker >= 4) {
if (board[square1].equals(board[square2])
&& board[square2].equals(board[square3])) {
gameEndPrompt(
checkWinner(board[square1].button().getText()) + " wins!");
return true;
}
}
return false;
}
private static void gameEndPrompt(String message) {
endGame();
Stage stage = new Stage();
Label label = new Label(message);
label.setStyle("-fx-font-weight: bold;");
Button reset = new Button("New Game");
reset.setOnAction(e -> {
stage.close();
newGame();
});
reset.setDefaultButton(true);
HBox layout = new HBox(5);
layout.getChildren().addAll(label, reset);
layout.setAlignment(Pos.CENTER);
stage.setScene(new Scene(layout));
stage.sizeToScene();
stage.show();
}
private static void reset(TicTacToeSquare[] board) {
for (int i = 0; i < board.length; i++) {
board[i].clear();
}
}
private static void endGame() {
for (int i = 0; i < board.length; i++) {
board[i].button().setDisable(true);
}
}
private void activateMnemonics(MenuItem... items) {
for (MenuItem item : items) {
item.setMnemonicParsing(true);
}
}
private static void newGame() {
boardTracker = 0;
reset(board);
}
private static void addName() {
Stage stage = new Stage();
Label xName = new Label("Enter X name");
GridPane.setConstraints(xName, 0, 0);
TextField xPlayerField = new TextField();
GridPane.setConstraints(xPlayerField, 1, 0);
Label oName = new Label("Enter O name");
GridPane.setConstraints(oName, 0, 1);
TextField oPlayerField = new TextField();
GridPane.setConstraints(oPlayerField, 1, 1);
Button submit = new Button("Submit");
submit.setOnAction(e -> {
String xString = xPlayerField.getText();
String oString = oPlayerField.getText();
if (!xString.replaceAll("[^a-zA-Z]", "").isEmpty()) {
xPlayer.setValue(xString);
}
if (!oString.replaceAll("[^a-zA-Z]", "").isEmpty()) {
oPlayer.setValue(oString);
}
stage.close();
});
submit.setDefaultButton(true);
GridPane.setConstraints(submit, 0, 2);
GridPane layout = new GridPane();
layout.getChildren().addAll(
xName,
xPlayerField,
oName,
oPlayerField,
submit
);
stage.setScene(new Scene(layout));
stage.show();
}
private static String checkWinner(String winner) {
if (winner.equals("X")) {
xScore.setValue(xScore.getValue() + 1);
return xPlayer.getValue();
} else {
oScore.setValue(oScore.getValue() + 1);
return oPlayer.getValue();
}
}
}
If you have JRE 8, you may download and run the jar.