This code... if (depth == 1) { Canvas.SetTop(g1, 163); } else if (depth == 2) { Canvas.SetTop(g1, 108); } else if (depth == 3) { Canvas.SetTop(g1, 81); } else if (depth == 4) { Canvas.SetTop(g1, 65); } else if (depth == 5) { Canvas.SetTop(g1, 54); } else if (depth == 6) { Canvas.SetTop(g1, 46); } Could be better implemented using an array... int[] values = new [] { 0, 163, 108, 81, 65, 54, 46 } Or Dictionary... var values = new Dictionary<int,int>() { { 1, 163 }, { 2, 108 }, { 3, 81 }, { 4, 65 }, { 5, 54 }, { 6, 46} }; This way you could simple say Canvas.SetTop(g1, values[depth])