I wrote the Sierpinski’s Gasket Triangle in JavaScript, but I feel the code can be better, especially from [L32 to L47][1]. Could you make it more organized?

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    var canvas = document.getElementById('chaos');
    var ctx = canvas.getContext('2d');
    
    const GenerateRand = () => Math.floor(Math.random() * 7);
    const updateDot = (x, y, point) => {
      let X = Math.min(x,point.x)+(Math.max(x,point.x)-Math.min(x,point.x))/2;
      let Y = Math.min(y,point.y)+(Math.max(y,point.y)-Math.min(y,point.y))/2;
      return {x: X, y: Y};
    }
    const createDot = (obj) => {
      ctx.beginPath();
      ctx.arc(obj.x, obj.y, 1, 0, 2 * Math.PI, false);
      ctx.lineWidth = 1;
      ctx.strokeStyle = '#fc3';
      ctx.stroke();
    }
    
    const pA = {x: canvas.width/2, y: 5};
    const pB = {x: 5, y: canvas.height-5} 
    const pC = {x: canvas.width-5, y: canvas.height-5}
    
    createDot(pA);
    createDot(pB);
    createDot(pC);
    
    const begin = (iterations) => {
      let x = canvas.width/4;
      let y = canvas.height/2;
        for(let i=0;i<iterations;i++) {
        createDot({x, y});
        let randN = GenerateRand();
        if(randN == 1 || randN == 2) {
          const currentDot = updateDot(x, y, pA);
          x = currentDot.x;
          y = currentDot.y;
        }
        else if(randN == 3 || randN == 4) {
          const currentDot = updateDot(x, y, pB);
          x = currentDot.x;
          y = currentDot.y;
        }
        else if(randN == 5 || randN == 6){
          const currentDot = updateDot(x, y, pC);
          x = currentDot.x;
          y = currentDot.y;
        }
      }
    }
    
    let time=0;
    let timer = setInterval(() => {
       if(time >= 500) return clearInterval(timer)
       begin(500);
       time++;
    }, 200);


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    <div>
          <canvas id="chaos" width="500" height="500"></canvas>
    </div>

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  [1]: https://github.com/zeyadetman/chaos/blob/949f1f8b414f0da382e4501807a2f675dd29684a/index.js#L32