I implemented a solution to [this coding challenge][1] on the CodeGolf stackexchange (should be open for public beta anytime now). I have decent experience with C/C++, but it's been a while since I've used them extensively. I've included the source code here for convenience. #include <math.h> #include <stdio.h> #include <stdlib.h> // Prototypes struct BTnode; struct BTnode * bt_add_left(struct BTnode * node, int data); struct BTnode * bt_add_right(struct BTnode * node, int data); int bt_depth(struct BTnode * tree); int bt_encode_preorder(int * list, struct BTnode * tree, int index); struct BTnode * bt_node_create(int data); int bt_node_delete(struct BTnode * node); void bt_print_preorder(struct BTnode * tree); int * encode(struct BTnode * tree); struct BTnode * decode(int * list); // Binary tree node struct BTnode { int data; struct BTnode *left, *right; }; // Add node to this node's left struct BTnode * bt_add_left(struct BTnode * node, int data) { struct BTnode * newnode = bt_node_create(data); node->left = newnode; return newnode; } // Add node to this node's right struct BTnode * bt_add_right(struct BTnode * node, int data) { struct BTnode * newnode = bt_node_create(data); node->right = newnode; return newnode; } // Determine depth of the tree int bt_depth(struct BTnode * tree) { int depth; int leftdepth = 0; int rightdepth = 0; if( tree == NULL ) return 0; if( tree->left != NULL ) leftdepth = bt_depth(tree->left); if( tree->right != NULL ) rightdepth = bt_depth(tree->right); depth = leftdepth; if(rightdepth > leftdepth) depth = rightdepth; return depth + 1; } // Recursively add node values to integer list, using 0 as an unfolding sentinel int bt_encode_preorder(int * list, struct BTnode * tree, int index) { list[ index++ ] = tree->data; // This assumes the tree is complete (i.e., if the current node does not have // a left child, then it does not have a right child either) if( tree->left != NULL ) { index = bt_encode_preorder(list, tree->left, index); index = bt_encode_preorder(list, tree->right, index); } // Add sentinel list[ index++ ] = 0; return index; } // Allocate memory for a node struct BTnode * bt_node_create(int data) { struct BTnode * newnode = (struct BTnode *) malloc(sizeof(struct BTnode)); newnode->left = NULL; newnode->right = NULL; newnode->data = data; return newnode; } // Free node memory int bt_node_delete(struct BTnode * node) { int data; if(node == NULL) return 0; data = node->data; if(node->left != NULL) bt_node_delete(node->left); if(node->right != NULL) bt_node_delete(node->right); free(node); return data; } // Print all values from the tree in pre-order void bt_print_preorder(struct BTnode * tree) { printf("%d ", tree->data); if(tree->left != NULL) bt_print_preorder(tree->left); if(tree->right != NULL) bt_print_preorder(tree->right); } // Decode binary tree structure from a list of integers struct BTnode * decode(int * list) { struct BTnode * tree; struct BTnode * nodestack[ list[0] ]; int i,j; // Handle trivial case if( list == NULL ) return NULL; tree = bt_node_create( list[1] ); nodestack[ 1 ] = tree; j = 1; for(i = 2; i < list[0]; i++) { if( list[i] == 0 ) { //printf("popping\n"); j--; } else { if( nodestack[j]->left == NULL ) { //printf("Adding %d to left of %d\n", list[i], nodestack[j]->data); nodestack[ j+1 ] = bt_add_left(nodestack[j], list[i]); j++; } else { //printf("Adding %d to right of %d\n", list[i], nodestack[j]->data); nodestack[ j+1 ] = bt_add_right(nodestack[j], list[i]); j++; } } } return tree; } // Encode binary tree structure as a list of integers int * encode(struct BTnode * tree) { int maxnodes, depth, length; int * list; int j; // Handle trivial case if(tree == NULL) return NULL; // Calculate maximum number of nodes in the tree from the tree depth maxnodes = 1; depth = bt_depth(tree); for(j = 0; j < depth; j++) { maxnodes += pow(2, j); } // Allocate memory for the list; we need two ints for each value plus the // first value in the list to indicate length list = (int *) malloc( ((maxnodes * 2)+1) * sizeof(int)); length = bt_encode_preorder(list, tree, 1); list[ 0 ] = length; return list; } int main() { struct BTnode * tree; struct BTnode * newtree; int * list; int i; /* Provided example 5 / \ 3 2 / \ 2 1 / \ 9 9 */ tree = bt_node_create(5); bt_add_left(tree, 3); struct BTnode * temp = bt_add_right(tree, 2); bt_add_right(temp, 1); temp = bt_add_left(temp, 2); bt_add_left(temp, 9); bt_add_right(temp, 9); printf("T (traversed in pre-order): "); bt_print_preorder(tree); printf("\n"); list = encode(tree); printf("T (encoded as integer list): "); for(i = 1; i < list[0]; i++) printf("%d ", list[i]); printf("\n"); newtree = decode(list); printf("T' (decoded from int list): "); bt_print_preorder(newtree); printf("\n\n"); // Free memory bt_node_delete(tree); bt_node_delete(newtree); free(list); return 0; } How could my program be improved? I'm thinking mostly in terms of clarity/readability, maintainablity, and reusability, but I also welcome any comments about my implementation of the data structures and any possible improvements in terms of performance or correctness. Thanks! [1]: http://codegolf.stackexchange.com/questions/339/binary-tree-encoding