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Your code is written in a hybrid C/C++ style. For instance your destructor has a delete (I can't find where the corresponding new is) and that is basically never needed. Use a std::vector to store array-like data.

Also you do a lot of parameter passing like void Nbody::update_position(Particle *p). Use references instead, and use const Particle &p is the particle is only read.

Otherwise it looks like an n-body code to me. It's quadratic rather than something smarter, but that's probably ok.