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Python 3: Working on a text-based RPG, trying to port from Print-output to Pygame font rendering

I've been working on a text-based RPG for a while now on-and-off. After a long hiatus, I've come back to the project.

My goal as of right now is to port the game from it's current Print-output version to a version that works in a Pygame window before I add anything else.

Now it's worth mentioning that I'm a complete noob to programming. This is my first project. I'm still pretty uncertain on the proper ways of separating logic/general code architecture.

This being said, here is my code:

https://gist.github.com/NervousTumbleweed/f42f326982f2af1549b528ce0156e34a

Please let me know if anything is blaringly wrong, I'm sure there is. If anyone has any tips on altering the code so I can get it working in Pygame, that would be much appreciated. I'm making progress, but very slowly, and I feel like I've hit a wall.