I have made a little Snake game with Python tkinter. It's my first Python program with one Gui. What can i improve? In my posted code the indentations are partly wrong, because I couldn't format it correctly. from tkinter import * import random boardWidth = 30 boardHeight = 30 tilesize = 10 class Snake(): def __init__(self): self.snakeX = [20, 20, 20] self.snakeY = [20, 21, 22] self.snakeLength = 3 self.key = "w" self.points = 0 def move(self): # move and change direction with wasd for i in range(self.snakeLength - 1, 0, -1): self.snakeX[i] = self.snakeX[i-1] self.snakeY[i] = self.snakeY[i-1] if self.key == "w": self.snakeY[0] = self.snakeY[0] - 1 elif self.key == "s": self.snakeY[0] = self.snakeY[0] + 1 elif self.key == "a": self.snakeX[0] = self.snakeX[0] - 1 elif self.key == "d": self.snakeX[0] = self.snakeX[0] + 1 self.eatApple() def eatApple(self): if self.snakeX[0] == apple.getAppleX() and self.snakeY[0] == apple.getAppleY(): self.snakeLength = self.snakeLength + 1 x = self.snakeX[len(self.snakeX)-1] # Snake grows y = self.snakeY[len(self.snakeY) - 1] self.snakeX.append(x+1) self.snakeY.append(y) self.points = self.points + 1 apple.createNewApple() def checkGameOver(self): for i in range(1, self.snakeLength, 1): if self.snakeY[0] == self.snakeY[i] and self.snakeX[0] == self.snakeX[i]: return True # Snake eat itself if self.snakeX[0] < 1 or self.snakeX[0] >= boardWidth-1 or self.snakeY[0] < 1 or self.snakeY[0] >= boardHeight-1: return True # Snake out of Bounds return False def getKey(self, event): if event.char == "w" or event.char == "d" or event.char == "s" or event.char == "a" or event.char == " ": self.key = event.char def getSnakeX(self, index): return self.snakeX[index] def getSnakeY(self, index): return self.snakeY[index] def getSnakeLength(self): return self.snakeLength def getPoints(self): return self.points class Apple: def __init__(self): self.appleX = random.randint(1, boardWidth - 2) self.appleY = random.randint(1, boardHeight - 2) def getAppleX(self): return self.appleX def getAppleY(self): return self.appleY def createNewApple(self): self.appleX = random.randint(1, boardWidth - 2) self.appleY = random.randint(1, boardHeight - 2) class GameLoop: def repaint(self): canvas.after(200, self.repaint) canvas.delete(ALL) if snake.checkGameOver() == False: snake.move() snake.checkGameOver() canvas.create_rectangle(snake.getSnakeX(0) * tilesize, snake.getSnakeY(0) * tilesize, snake.getSnakeX(0) * tilesize + tilesize, snake.getSnakeY(0) * tilesize + tilesize, fill="red") # Head for i in range(1, snake.getSnakeLength(), 1): canvas.create_rectangle(snake.getSnakeX(i) * tilesize, snake.getSnakeY(i) * tilesize, snake.getSnakeX(i) * tilesize + tilesize, snake.getSnakeY(i) * tilesize + tilesize, fill="blue") # Body canvas.create_rectangle(apple.getAppleX() * tilesize, apple.getAppleY() * tilesize, apple.getAppleX() * tilesize + tilesize, apple.getAppleY() * tilesize + tilesize, fill="green") # Apple else: # GameOver Message canvas.delete(ALL) canvas.create_text(150, 100, fill="darkblue", font="Times 20 italic bold", text="GameOver!") canvas.create_text(150, 150, fill="darkblue", font="Times 20 italic bold", text="Points:" + str(snake.getPoints())) snake = Snake() apple = Apple() root = Tk() canvas = Canvas(root, width=300, height=300) canvas.configure(background="yellow") canvas.pack() gameLoop = GameLoop() gameLoop.repaint() root.title("Snake") root.bind('<KeyPress>', snake.getKey) root.mainloop() Any help would be really appreciated.