Questions tagged [state-machine]
A state machine is a model for designing systems which change based upon their current state and what input they receive.
135 questions
3
votes
1
answer
131
views
IMAP client impementation on State Machine boost-ext/sml
I made IMAP(IMAPS) notifier on boost-ext/sml state machine.
There is an opinion that networking is best done on machines.
Compile in C++20. Tested on GMail server. Uses karastojko/mailio (and ...
1
vote
1
answer
163
views
Rust state-machine lexer
I tried implementing a lexer in rust that peeks ahead at the next character and makes a decision based on that.
However, i am told that this is bad practice, and instead i should be using finite-state-...
2
votes
1
answer
347
views
Templated state machine
I decided to try a hand at writing a simple state machine. The StateMachine class accepts any number of classes as template arguments, along with a base class. The ...
1
vote
1
answer
86
views
State machine for parsing GitHub URL formats
A while ago, I wrote a small Rust crate for parsing & generating URLs for GitHub repositories in various formats (HTTPS, SSH, git://, etc.), with the parsing done using regular expressions with ...
1
vote
1
answer
59
views
Framework to create turing machines with binary increment example
I created a way to create turing machines and implemented one that increments a binary number as an example.
This is the turing machine itself:
...
0
votes
1
answer
115
views
Simultanous states in a state machine
In Dungeons and Dragons, we have many spells, e.g. the Charm spell to get anyone to do what you want, the Web spell to entangle someone, the Invisibility spell to make yourself invisible (but once you ...
1
vote
1
answer
293
views
Another Vending Machine implementing State Pattern
I previously asked for a review for a Vending Machine implementing State Pattern in this linked post.
And received an answer from @radarbob. The code below is my revised attempt based on some of @...
2
votes
2
answers
237
views
State-machine class based upon arduino toolchain
In my quest to search or develop the 'perfect' state machine I have built the following class. With the class you can make a state machine object which comes with timing and transition methods. Being ...
2
votes
0
answers
56
views
Deterministic and nondeterministic finite automata in scheme
This is the implementation of both Deterministic Finite Automata (DFAs) and
Nondeterministic Finite Automata (NFAs) on r7rs scheme, using only
SRFI 1.
The file automata.scm contains the implementation ...
8
votes
1
answer
584
views
Haskell Tic-Tac-Toe (with automation and GUI)
There are already many Tic Tac Toe posts. But as far as I can tell, none of the ones in Haskell are complete with a GUI
Here is my implementation with Gloss. Gist Link for convenience
...
2
votes
2
answers
682
views
Game States / Pong: SFML Box2D EnTT
Trying to make a little 2D engine I can play with. The end goal is a simple multiplayer PVP game just using shapes. I will make one version using ECS and one using OOP for learning. This is the shell ...
1
vote
1
answer
242
views
Simple state machine
I tried implementing a state machine in C.
This is for a Stratosphere Balloon and I wanted to use a state machine to make it better.
This will be later implemented in ARM CMSIS.
The state function ...
2
votes
0
answers
38
views
define a lisp function, that takes fsm , a transition and state-index and return the state obtained by the transition from the state
The state machine has the below specifications
(defparameter *test-machine*
(make-fsm
:alphabet '(a b)
:table '((2 1) (0 2) (1 0))
:initial 0
:accepting '(2)))
...
3
votes
1
answer
96
views
Sequence state machine
I tried to parse command line arguments. The program requires four arguments. I iterate over the arguments. If the argument is an option, I process the option. Otherwise the argument is one of the ...
1
vote
1
answer
142
views
Simple State Machine and Transition Table
The goal is to have well defined state transitions, and the ability to provide the next event to execute.
I'd like to know if this is a proper implementation of State Machine, considering how states ...
1
vote
0
answers
152
views
Finite State Machine
I'm beginner in rust.
I would ask code review of my finite state machine.
Main feature :
static (event, state and transition)
support pushdown
It is the first step, second step is to use macro ...
2
votes
2
answers
524
views
Scalable design of a system with multiple state machines, where valid state transitions depend on the state of other machines
This is a pretty huge question, however, I would appreciate it if you could just review the design and not my implementations of it. The Implementation and test sections could be ignored, they are ...
6
votes
1
answer
2k
views
Toy Robot Simulator
I know this code worked as I've tested it with the case tests commented below in the code, and even added a few of my own, but the developers who were testing me came back with the following critiques:...
3
votes
1
answer
356
views
Finite State Machine / Scene Manager in C
I'm new to C programming but this is my attempt at a Scene/State machine. I haven't had a code review before so I'm guessing this is gonna hurt :D
§ Preliminary
SceneFSM manages Scenes, one Scene "...
2
votes
0
answers
155
views
Lock-free state machine
I've written a lock-free state machine in go and I would love to receive some feedback on it.
Writing this library my main concerns are keeping it lock-free and very light-weight (no bells and ...
10
votes
3
answers
1k
views
The parking machine implementation
I am interesting in the topic of finite automata, so I started over by implementing a parking machine from this video: Computers Without Memory - Computerphile to understand conceptions. Didn't do ...
6
votes
1
answer
124
views
Hardware Clock Divider
I have created a clock divider that works as follows:
If the division factor is 0, pass the clock through unchanged.
Otherwise, flip the output clock signal after the specified number of input clock ...
7
votes
5
answers
366
views
Simple tokenizer v2 - reading all matching chars at once
I have rewritten my tokenizer according to most of the suggestions from the previous question here.
API
It now reads all chars as long as they match the pattern. I use three types of attributes to ...
3
votes
2
answers
505
views
Simple tokenizer v1 - reading char by char
I was feeling like writing a new Uri parser. The previous one was too limited and wasn't able to parse the authority part. This one is also based on the pretty ...
2
votes
1
answer
742
views
A Simplistic Finite State Machine Generator
I have designed a compile time Finite State Machine generator. I have chosen to use some of the features of C++17 such as parameter pack expansion, fold expressions and lambdas to keep the complexity ...
4
votes
2
answers
56
views
Extract lines under the specified heading
I wrote the following working code, which I just can't stomach:
...
3
votes
1
answer
73
views
State machine translates text into executable python code [v2]
A few days ago I started writing my own compiler-like program which has the goal to compile plain text into executable python code. After I let my first version review here, I made huge changes to the ...
6
votes
1
answer
83
views
F# pattern matching to determine the state of a bank account based on past events
I am writing an event sourced system in which I need to have the state based on the events that already occurred for a given bank account.
The events are defined such as:
...
4
votes
1
answer
350
views
Implementing Hangman using a State Pattern
I decided to implement a Hangman game using an object oriented State Pattern design. This is one of my first actual OOP as I normally write functional code.
Code use:
...
1
vote
2
answers
445
views
Turing machine schoolwork
Our teacher doesn't give much feedback on our code itself. Was just looking for some feedback on how I could improve on this. This is the method that tests the string against the Turing machine that ...
3
votes
1
answer
432
views
Finite state machine for chasing and attacking a target
My questions are:
How can I improve my implementation of the FSM model?
Should Finite State Machines have functionality for Adding and Removing states from table? (Since I can only be in one state at ...
8
votes
1
answer
355
views
Designing yet another a state machine
I wanted to design a state machine with a few goals in mind:
Encapsulate state logic within individual classes to keep them decoupled. (I'm very curious what the community thinks about this in ...
2
votes
1
answer
313
views
Scheme: FSM substring search
I have been working on a function that return a FSM that searches a specific word based on the argument of the constructor. The idea was to use those routines as means to learn about regular ...
6
votes
1
answer
3k
views
C++ CLI Console Menu Statemachine
I am trying to find the best way(/most efficent way) to setup my console program's menu. The way I have it set up is that I have a Menu class and then I use a menu pointer called currentMenu and I ...
4
votes
3
answers
3k
views
Finite State Machine in C++
I made a state machine.
You can press 0 and 1 to switch between the hypothetical menu and playing state.
I hope you can help me improve it further.
StateManager.h
...
3
votes
0
answers
107
views
static macro-based State Machine implementation
While learning Rust for the past couple of weeks, I set out to use the type-system to build a static State Machine implementation in Rust.
The goals:
program in idiomatic Rust
no runtime overhead
...
6
votes
2
answers
362
views
Finite state automata
This is a non-deterministic finite state automata (NFA) meant to be used with a Regex engine. To show some example usage, suppose you wanted to construct an NFA for the regex ...
4
votes
0
answers
721
views
Finite Automata stub in Rust
I wrote a finite automata implementation in C years ago. C's access to mutable, unsafe, raw pointers made it quite simple for me to link/relink the states of a finite automata.
I read the official ...
3
votes
0
answers
93
views
Finite State Machine to segment Thai syllables
I am developing a FSM to segment Thai syllables with the following rules:
Here are my util functions:
...
1
vote
1
answer
873
views
Implement a Finite State Machine in ES6 [closed]
I have built a simple finite state machine that models an even simpler fictitious bank account system.
Any given account can be in one of three states at any time: Open, Closed, or Held.
I have a ...
2
votes
1
answer
237
views
Push Down Automaton to detect RNA hairpins
For one of my assignments I am supposed to write a Push Down Automaton. It's supposed to receive a string that has to be checked if it's an RNA Hairpin.
For example: gacgcaaguc would be one, since ...
2
votes
0
answers
140
views
Knuth Morris Pratt substring search algorithm
Below you can find a Kotlin based implementation of the Knuth-Morris-Pratt substring search algorithm.
...
2
votes
1
answer
79
views
Python coroutine structure
I've completed Advent of Code's Day 9 in Python3, trying to use it to teach myself coroutines. I'm very familiar with generators, but I've pretty much never used coroutines before.
I've ended up with ...
2
votes
1
answer
381
views
Simple state machine based command-line argument parser
I'm in the process of learning to write idiomatic JavaScript code so naturally I'm parsing command line arguments.
My approach to this is to have a simple state machine. The parser should work as ...
3
votes
0
answers
62
views
"Academic interest" implementation of a Finite State Machine
Context
I'm playing around the concept of a Finite State Machine. While I understand the basic principles behind it, I want to implement a simple, yet generic class which could be reused in the ...
3
votes
2
answers
1k
views
DFA creation from string
I have fairly simple Python 3 code that creates a DFA from a string.
It works great, but I believe it can be made more efficient. There are a total of 3 loops:
First iterates over the string
Second ...
4
votes
1
answer
808
views
Mars Rover problem in J
I've written an implementation of the "famous" Mars Rover simulation, (another question on this) whose problem statement is this:
The first line of input is the upper-right coordinates of ...
1
vote
1
answer
1k
views
Stack-based state machine
Is everything alright with this code? What can I add to it?
state.h:
...
5
votes
2
answers
661
views
Alternative to nonlocal for local variables in a function with nested functions in Python
Introduction for future readers
I posted the code below in the hope that it would be a good example to discuss
the topic "Alternative to nonlocal for local variables in a function with nested
...
2
votes
1
answer
97
views
Time-dependent state machine with two outputs
Given a class BasicDataFeed whose purpose is to feed questions and answers into an artificial neural network, which is tested in a non-negotiable manner as follows:
...