Questions tagged [state]

The State pattern is used to represent the internal state of an object and to encapsulate varying behavior for the same object based on its state. This can be a cleaner way for an object to change its behavior at runtime without resorting to large monolithic conditional statements and thus improve maintainability.

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Cooking steak with State Pattern and without IFs

I've been playing around a bit with a case of State Pattern but including as well ranges in order to get into a specific state. So the definition is as simple as this: There is a Steak that has a ...
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1answer
35 views

View for logging telephone calls

As part of a web-based claims system I have created, there is a view for logging telephone calls. If a call is incoming, the claims handler asks the caller a series of data protection questions to ...
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1answer
38 views

Checking user verification status

The User story is as follows: Users are allowed to get "verified", so other users know they have passed a background check. After tapping "get verified" button, or the "verification badge" ...
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2answers
84 views

getDerivedStateFromProps [closed]

Starting from React 16.3 there are some new lifecycle methods introduced. One of them is the static getDerivedStateFromProps(props,state) method. This method ...
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4answers
281 views

State Pattern for traffic lights

I tried to implement a traffic light system using state pattern, please comment on the OOP/design pattern use. ...
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621 views

Realtime concurrent Haskell MIDI buffer

Problem Background MIDI is a serial representation of control signals to a sound generator. Typically, a noteOn message initiates the attack phase of a sound at a given pitch. The note will ...
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1answer
120 views

Currency exchange app

I'm making a currency exchange app, it works as follows: User types in on desired currency input and the rest of the input fields change with state based on the currency value from the input used, I'...
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1answer
257 views

State Monad in TypeScript

Here's my implementation of State Monad in TypeScript, based on a canonical Haskell implementation. I would like it to get code reviewed. ...
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1answer
44 views

Using an alternative for a switch/state-based custom parser

I'm currently developing a small tool that applies a number of regex-based match/replacement-pairs to the contents of a file (or, more generally speaking, a string). Note that regex-knowledge is not ...
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1answer
2k views

Toggle between two states in react

I have two fetch calls which updates the state. And I have two buttons. One makes a fetch call, another calls componentDidMount()...
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0answers
36 views

3 state switch for a table sort

I have a data table with 7 columns. The first column is the index that increases from 1 to N and is considered to be in ascending order by default. The remaining columns are unsorted. I need to be ...
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1answer
390 views

Elegant output separators

Today I found myself reinventing output separators for the zillionth time. I have converged on an approach like the following that seem pretty clean: Live On Coliru ...
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3answers
1k views

A Failable<T> that allows safe returning of exceptions

This was inspired by a conversation in chat, that started with the discussion of C#7.0 tuples and out parameter declarations, which led to the idea that there is no 'good1' way to return an error ...
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1answer
77 views

Logon state management

I'm in the process of writing a simple text based MUD. First up is making sure that it's possible to create new players / logon with existing players. Since everything is text based, there are ...
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1answer
87 views

ApplicationSettings Class for disabling/restoring Application State

This previous iteration of this question can be found here A utility class to handle the state of the Application object. Storing the application's initial state (...
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1answer
39 views

Capture some state in Haskell

I want to capture some state in a Haskell function. For instance, I have many thread trying to print on the console and I want the to play nice with each other. So I want to have some XX to make the ...
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2answers
521 views

Evaluating Parser State

The "parser state" of a module in rubberduck can be one of several values: ...
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0answers
528 views

Managing the state of multiple, similar, selects in React Form

I have a really simple form with 3 select boxes for days, hours, and minutes (in the full code I have a submit button attached to an ajax request). And I've got each of those select boxes attached to ...
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1answer
1k views

(C++14) Handling state in C-style function pointer callbacks

I'm having some issues coming up with a sensible solution for using shared state in a C-style function pointer. I am using GLFW to handle my OpenGL context and have created a thin wrapper around all ...
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1answer
892 views

Model of an mp3 player with state and prototype design patterns

After reading about design patterns in general, I decided to try and incorporate them in an actual program. I chose a State machine for my first exercise, or, more concretely, an MP3 player. The ...
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1answer
210 views

Is my design still a state design pattern, or some abomination?

I was trying to review state design pattern, and tried to create flexible implementation of it so it could reuse it in future. So I came out with this: ...
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1answer
473 views

HangPerson in Haskell

I created a HangPerson game in Haskell and I must admit it feels very imperative. How can I make it more "functional?" Are there more elegant ways of breaking up the task? The ...
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2answers
9k views

Console application menu

Sometimes I need to write a simple Java console applications and menu look: ...
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1answer
197 views

Untouchable Numbers

I wrote this program in response to a CodeGolf challenge that required generating this sequence of "untouchable" numbers. This sequence can be found on OEIS as A005114. My initial implementation was ...
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1answer
390 views

Using C++11 move semantics to implement state pattern

I'm implementing a C++ layer on top of the sockets api of the OS (i.e. man 7 socket)1. Tcp sockets go through various states. Using the RAII principle leads to distinguishing the states: ...
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1answer
291 views

Managing state in Clojure

Where should you store state and how should it be managed in a ClojureScript application? Take the following code for example - it's a "game" where you travel either down or left. ...
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1answer
322 views

Huge terminal game (in development)

I'm developing a big (for me, as a beginner) terminal program "Brainfuck - The Game", in which you have to complete Brainfuck challenges. I would like your review on existing code (and project ...
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1answer
79 views

Polymorphic components for graphics and program state

I asked this question on StackOverflow, got some answers, most notably a link to this one, and basing on that I've implemented this: ...
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1answer
2k views

Reading and Writing object from files

I have a server which has a permanent state which has to be saved on stable storage. It is composed by three fields: List<LogEntry> log ...
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348 views

ThreeJS State Object

state object - a state or scene from the game. When the start function is called, the state starts rendering, shutting down any other state using the renderer, and calling the specified functions (...
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1answer
153 views

Encapsulated state in clojure

While going through SICP and trying to implement the code in clojure, I've found that while I can get the code in chapter 3 to work, it seems to go against Clojure idioms, but I can't quite imagine ...
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1answer
137 views

Simple attribute parser for HTML

I am studying Java and trying to write an HTML parser, which should parse tag names and attributes. I wrote a class (code below) using the State pattern. This is necessary for my training project, ...
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45 views

Expressing computations on values as State

I was writing an application with a few Monads in a transformer stack. The top level application state resides in a TVar, and various components of the application ...
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3answers
453 views

Handling shared state among a lot of elements in Angular

I am working on a project in Angular where I have a number of similar data objects. When you click on anyone of them it's state and amount of data shown will change. All of the objects start in the ...
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4answers
336 views

Memory usage in Reversi board state

I'm coding a Reversi game, with an artificial intelligence using the MinMax as the search algorithm. My concern is that (most) search algorithms needs to store a lot of instances of "states", in my ...
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1answer
1k views

Simple Javascript state management class

So I needed very basic state management and notification for a small game-like thing I'm building. I decided to implement something like a finite state machine (but not quite, it doesn't transition ...
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2answers
82 views

Static variable representing program state accessed with multiple functions

I have this method that performs certain functions based on the state that the algorithm is currently at: ...
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2answers
410 views

Counting occurrences of Char8s in a file

To learn some Data.Map and Control.Monad.State, I have written the following code, which should count the occurrences of ...
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0answers
283 views

jQuery Plugin - HTML5 History State

I've built this small jQuery plugin to work with HTML5 History State functions. It's my first jQuery plugin, so I'm not sure if it's up to the best practices, or what could be done better. Keeping it ...
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1answer
714 views

A variant of state pattern + C++ template FSM without state creation/destruction penalty

This is a variant of the solution posted here, without state creation/destruction penalty. Note that my comment in the original question about the simplification provided by C++11's inherited ...
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1answer
30k views

State pattern + C++ template

This finds its origin in the following reflection. In their book from 1995, the so-called gang of four (GoF) described the state pattern. What they were actually telling us in their description, is ...
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2answers
5k views

Developing a better state pattern in C

I have created a state diagram to show the different transitions and states. I could not find many examples of the state pattern in C, so I have taken an example from a Java state pattern and tried to ...
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94 views

Ruby OO design : how to handle inconsistent state in a mutable class?

Abstract I'd like to have advice on how to : implement methods that rely on a state, when the instance is mutable and may be in an inconsistent state, in such a way that the methods either ...
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1answer
188 views

Vocabulary trainer passing around too much IO/State

I've written a vocabulary trainer which does a lot of passing state around, as I have an ACID-database and a temporary state. In my experience with Haskell I've learnt that overusing ...
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1answer
183 views

Finite State Automaton implementation

I've been studying compiler construction theory. Right now, I'm studying Finite State Automaton and I've tried to create my own implementation. I'm not sure if my implementation is right. ...
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1answer
851 views

Monkey testing a SmartCard library

My definition of monkey testing is basically playing with a program in as if I was a monkey (press every button, unplug things, go in the wrong order..etc etc) So I made a rather simple SmartCard ...
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2answers
430 views

Handling game states for an online RPG game

I'm writing an ORPG. The code below is client-side. I have a main thread looping in Game::Run: ...
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1answer
302 views

Usage of state machine to model lifetime of an IP address

I need to model an IP address and thought using a state machine (the state_machine gem) would be a good idea. An IP has the following characteristics: It is assigned to a server. It can be in state ...
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2answers
211 views

Using Booleans to Manage State

I'm in the middle of writing my own little bullet shooter game much in the style of Touhou. Everything works fine so far but I'm disliking certain aspects of my code. Take this function for showing ...