Questions tagged [sprite-kit]
SpriteKit is a framework for making 2D games that comes built-in to iOS 7. It has sprite support, support for special effects like videos, filters, and masking, an integrated physics library, and a lot more.
18 questions
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SKAction on SKLabel with array of Strings
I have an SKLabel attached to a parent SKNode and an array of strings:
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Boolean array, NAND of [SKSpritenodes]
I'm using spritekit, using on touch to detect what the users has tapped, ie., no collisions, etc.
I have an array of sprite nodes which in effect is a multi-state boolean switch for now the user ...
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Swiftly turning wheels – The May 2017 Community Challenge
This is my attempt at the May 2017 Community Challenge in Swift, with a chain consisting of rigid links.
I took this as an opportunity to learn SpriteKit, Apple's framework for 2D games. At least ...
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Calling a method only once in an updateScore function in SpriteKit
This works fine, but obviously it's messy and I'm thinking there has to be a better way to do this. Having to constantly remember to flip the bool back is a pain, is there anything else I can do here? ...
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didSimulatePhysics to animate a ball, taking 45% of CPU
According to my time profiler this is taking 45% of my cpu usage: have tried to optimize, and someone on stack overflow -- recommended to post here. Time profiler says 99% of the time is spent on the ...
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Vertical-scrolling 2D platform game
I am working on a vertical-scrolling 2D platform game using GameplayKit, SpriteKit and I am writing it in Swift 2.0.
Today I ...
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Creating a class which has a method running every frame
I’m working in Objective-C, SKSpriteKit and am trying to create a class which will work in both OS X and iOS for flexibility.
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Moves box in direction of touch, and has wraparound when reaching edge of screen
Part of me thinks that it would be simpler to ditch Apple's move API and just updated position with a timer. I know that's what I did with a JS canvas snake game I built a while ago. But I'm also ...
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Sprite-Kit/Swift game
I was writing a game in Swift and Sprite Kit and it is very simple. It works perfectly other than the fact that it gets a bit laggy sometimes. I'd like to use this experience as both a learning tool, ...
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Animated Score Amounts for Game
This is a simple class for a label with a score that animates counting up or down. When someone in the game scores points, the numbers count up or down to the new total.
Here is an example of what ...
11
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Bedazzling My Bejeweled Animations
I've spent a few days working on the animations for my Bejeweled clone and I am pretty happy with the results so I am posting the code for review. This is the most advanced animation code that I have ...
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Subclass SKSpriteNode
I decided to subclass SKSpriteNode for a game test in Swift today and soon realised that it was not as simple as my Objective-C background suggested. After a little ...
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Dirty but Efficient Texture Atlas in Spritekit
I have spent quite a bit of time trying to optimize the performance of my 2D mining game. After a lot of research, experimentation, and testing, I finally found something very interesting that ...
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Multithreading in a 2D Mining Game
I have implemented some basic multithreading in my 2D mining game that I asked about in a previous question. The first part is working out great (creating the initial object instances in the ...
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Chunk Loader for 2D Mining Game
I've spent a couple days on my latest project, and I believe that I have achieved a sufficient level of efficiency to post it here for review.
The idea of the game is to mine out an "infinite" world ...
18
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Modularizing a Game Scene in Sprite Kit
I am trying to modularize the main SKScene of my strategy game. I am not sure that my approach is correct so I would love to get a review of the following code.
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Calculating delta in SpriteKit using Swift
I am attempting to learn swift by refactoring one of my old games and I need to rewrite my update method which calculates a delta time. This code works but is ugly. ...
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User Interface for Strategy Game
I've been working a strategy game for iOS for a little while, and each time I add functionality to the game model I'm finding myself building a lot of UI code to sync up with it. I believe that my ...