Questions tagged [sfml]

SFML (Simple Fast Media Library) is a portable and easy to use multimedia API written in C++. You can see it as a modern, object-oriented alternative to SDL. SFML is composed of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs.

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Fake 3D effect in SFML - follow up 2

Based on my previous question, I have implemented all the recommendations received. In addition, i have implemented new features and completed road geometries. Here is a summary of the improvements: ...
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1answer
168 views

Fake 3D effect in SFML - follow up

Based on my previous question, I have implemented all the recommendations received. Here is a summary of the improvements: Use meaningful names as much as possible. Removed multiple declarations in ...
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1answer
911 views

Fake 3D effect in SFML

I was reading about making fake 3D effects or so-called "mode 7" on 2D contexts. I have made a small program to demonstrate the fake 3D effect by using SFML. How can I improve it? ...
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1answer
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Simple Breakout/Arkanoid clone with SFML

I'm doing this small Breakout clone for school, and I've looked at heaps of people's takes on Breakout and tried to combine bits and pieces that I liked. Only problem that I'm having is getting the ...
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2answers
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QuadTree for collision detection

I was recently working on a game using the SFML library, Later on, I experienced performance issues due to collision detection. I have been told to use a QuadTree ...
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1answer
1k views

2D Tile Engine game

The game basically has a player (PlayerCharacter class) that can move around the world. It has a 2D world made of tiles managed by ...
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1answer
923 views

Drawing a colored rectangle on-screen

I have made my first program that draws a colored rectangle on-screen. I want to know the best practices of making OpenGL and GLSL programs. ...
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1answer
1k views

Snake class for simple Snake clone

NOTE: I'm only including the snake class (only one file) here because the rest of the code doesn't need reviewing. If you need to see the complete code for whatever reason, it is available on GitHub ...
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0answers
519 views

Tic Tac Toe - NxN

This is a graphical Tic Tac Toe game by using SFML cross-platform library. It seems to work fine. I'm actually new to SFML and making GUIs. If anyone is familiar with SFML, I'd appreciate some ...
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1answer
302 views

N-body sim with Barnes-Hut - Follow up

Link to previous question: Barnes-Hut N-body simulator It still has issues I'm sure. Node.h ...
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2answers
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Barnes-Hut N-body simulator

I've written an n-body simulator, implementing the Barnes-Hut algorithm. Please comment on anything you can see wrong with this. Wikipedia Barnes-Hut page This is a screen shot of the simulation 20 ...
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3answers
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Network programming for an IRC Bot

I'm currently making my first steps into the territory of network programming, using the SFML Network library to simplify things. Later on, my bot shall post new pull requests and changes concerning ...
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1answer
291 views

SFML Pong Game Performance

I was hoping I could get some feedback on performance of my animations overall. It could just be me but I keep getting a bit of lag despite being at 60FPS constantly. Objects on screen seem to tear a ...
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1answer
449 views

A Trivia game with SFML

So I've been making a trivia game with SFML and C++ for quite a while now for my school project and I would like to get some constructive criticism, anything helps from best practices to overall ...
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1answer
850 views

SFML Ping Pong improved (V0.3)

Some of you may have seen my previous post asking if my code was efficient and easy to read. I have made some more improvements to it by adding sounds, visual count down and checking if the window ...
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1answer
2k views

Ping Pong game in SFML

I am learning C++ and SFML so I want to know if I am laying my code out neatly and if my code is efficient. I know this is not a full game yet but I want to know if I am on the right tracks. ...
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196 views

Simple Win32 console library (mimicking almighty SFML)

How can I improve it? ...
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2answers
140 views

Generic 2D engine for simulation

I'm using SFML to manage my windows and I'm writing this engine to visualize some PSO work. I'm trying to make it generic enough that I can extend it for other simulations later on and keep it as ...
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1answer
269 views

Cart-creation class using SFML

My code is for a simple "cart-creation" class and sample use in SFML. The Cart class inherits sf::RectangleShape and will end up ...
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Breakout-Clone built in SFML

After reading the SFML Game Development book, I decided to put what was learned to the test by creating a simple Breakout clone. I have posted the source code to GitHub: https://github.com/andrewd440/...
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2answers
802 views

Design of physics with Collision Detection using SFML

I found out that in Visual Studio 2012, it is possible to create project of SFML easily with a template. I am not an experienced C# programmer. Hence I wanted to implement a physics component just for ...
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3answers
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Performance of collision detection in a grid

I have fairly simple collision checking and handling Python code which is currently bottlenecking my performance quite a bit. I haven't done too much coding in python and I'm quite sure there's ...
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3answers
310 views

Master engine class for a Pong game

Question: Is having a master class bad practice? I am making a simple pong game, but I'm writing the code as if I were making for something that might be for something more complicated I want to ...
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1answer
2k views

Graphical Tic-Tac-Toe game using SFML

First of all, I'm really new to SFML and making GUIs. This is my first real program using this. Right now, when I click outside the window when the program is first run, the first piece is placed in ...
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1answer
648 views

Sprite cache for SFML sprites

I'm trying to make a sprite cache for SFML sprites. The basic idea I got was to use a map of an enum and a sprite pointer. Then when I would ask for a certain ...
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2answers
244 views

Cosine function period

I'm using the cosine function in C++ to simulate flashing for a sprite in my game. The method looks like this: (anything in the sf namespace is part of the SFML ...
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Integrating SFML and Box2D lib, and a Mass Production Shape Factory

I've just written two new headers: one that integrates Box2D and SFML by a class called BodyRep which creates/ is a graphic representation of any body, and one that ...
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1answer
2k views

How is my SFML sprite Move() function?

I'm making a pong game with SFML and in the process made a function that takes a Time, Speed, ...