Questions tagged [sfml]

SFML (Simple Fast Media Library) is a portable and easy to use multimedia API written in C++. You can see it as a modern, object-oriented alternative to SDL. SFML is composed of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs.

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1answer
34 views

C++ SFML Animation System

I'm attempting to write an animation system on top of SFML, and I've come up with a design where I can wrap sf::Drawable objects into a RenderComponent class, and the RenderComponent class can be ...
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1answer
120 views

C++ beginner wrote Conway's game of life using SFML

I'm an intermediate Java programmer trying to learn the basics of C++. Thus, I decided to write "Conway's game of life" as my second C++ program (I already wrote a Mandelbrot image generator). It was ...
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1answer
77 views

Viewport for Card Match Game

This is the 2nd half of my Memory game. The first half can be found here. The repository can be found on Github. I am using SFML 2.4.2. In this project I focused on a few key aspects of design and ...
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1answer
104 views

Beginner's Snake Game using SFML and C++

Never really got past the beginner stage of programming so I'm trying to get better this Summer. I think games are a fun way to learn how to program so I decided to start with snake. I'd appreciate ...
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3answers
176 views

SFML snake game in C++

I made a snake game in sfml and i'm kind of proud of the code's structure, but proud doesn't mean it's good, so i'm putting it here so that if there is something that could be bettered, you would know....
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1answer
52 views

Improved snake game in sfml (C++) #2

So i took even more suggestions and improved the code from this question. Some of the suggestions i wasn't able to implement simply because of my "newbieness" in c++ programming main.cpp ...
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1answer
88 views

Improved snake game in SFML (C++)

This is the improved code of a question I asked some days ago. main.cpp ...
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0answers
29 views

GUI Button Element with Unit Tests follow-up

This is my second attempt with unit-tests. Like my previous attempt, I would prefer a focus on the unit-tests, however I am always happy to improve my code in any way reviewers can help. Once again ...
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0answers
97 views

Central class for SFML game engine

I have worked on a SFML Game/Game-Engine Project for 2 months now and am looking for some feedback in terms of... Is this a valid approach for a Game class? Are there any glaring C++ coding practice ...
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2answers
66 views

GUI Button Element with Unit Tests

I would like a review on just a single class today. More important to me than a review on the class itself, however, is a review of the unit-tests I wrote for it. You see this is my first attempt at ...
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0answers
78 views

SFML Circle of Stars

Im trying to make a SFML code that takes my code i already have to make a star with a convex shape and put it into a circle of stars surrounding the point the user chooses. The User is also able to ...
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1answer
54 views

PONG XI Platinum Edition

This is my first game. This header defines the constants: Constants.h: ...
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1answer
52 views

Moving character in given direction C++ SFML

I have written simple input manager which is used for me to detect key press, and fire assigned function. For example I can do something like that: ...
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2answers
172 views

2D falling snow animation

I was hoping that someone could review this code. My main concern is that the contents of main() are difficult to read. I thought about extracting some segments of code into functions (to aid ...
6
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2answers
201 views

Snake game using SFML CPP

I made using SFML my first game project. It's a snake game, and I used 2 custom classes: snake fruit (snake grow by 1 when eat it) Here's main.cpp code: ...
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1answer
1k views

Simple Snake Game

I was working on this game for while and I have made it for education purposes by using SFML. The game works fine but I would like to know how I can improve it. ...
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1answer
114 views

Double loop for input handling

I'm writing a simple game with multiplayer mode in C++, using the SFML framework. Since I don't want to make it more complicated than necessary, I handle everything on a single thread, so that when ...
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1answer
16k views

Pong game in C++

This is my second SFML game, which is Pong. Please tell me what you think. ...
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1answer
353 views

Macau Card Game (with graphics)

I've already made a version of this game which was supposed to be played on the console. I got it reviewed and applied almost all of the recommendations I received in that topic. Thus you can consider ...
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2answers
212 views

Sokoban Clone using SFML

I am new to C++ and game programming. I am using SFML for graphics. I wrote a clone of Sokoban in my free time and to be honest, I am not happy about the result. I feel like I reused some code too ...
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0answers
212 views

Conway's Game Of Life using SFML and MVC

This is a follow-up to my previous question. I followed the given advice and implemented the MVC design pattern. As I've never used MVC before I am quite unsure about the quality or if it is even ...
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2answers
880 views

Simple implementation of Conway's game of life with SFML

This is a very simple version of Conway's game of life. It treats the edge of the grid as dead cells and uses a very basic algorithm. Despite this it works fine. As people might not have the SFML ...
6
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1answer
235 views

The Last Lost Bubble Shooter - a Board game for children

In this game the pieces are trains and you move forward on the track (never backwards) in search of your goal. The players move based on a combination of resources (Soap and Water to make Bubbles) ...
5
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2answers
1k views

Resource manager with SFML

I decided to write a 2D game with SFML, and for the beginning of the game I wrote classes to manage resources like sounds, musics, textures... I would like to get reviews of my code: how would you ...
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2answers
4k views

2D raycasting implementation

I have implemented a 2D raycast algorithm in SFML to detect walls in a 2D game: How it works Player can move in every direction by w ...
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1answer
143 views

Button click logic with SFML

I wrote some functionality that works as intended in order to create functional clickable rectangles. I inherit from RectangleShape in SFML and I have several objects (not just buttons) that inherit ...
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1answer
249 views

SFML dice game with logic-presentation separation

I asked for feedback on my Dice class and I was suggested that I should separate logic from view. I decided to completely refactor my project and I'd like to share ...
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2answers
325 views

SFML game with a sprite in a dungeon

I am making a game with c++ and sfml for the first time and I would like someone to review my current code before I advance and add more rooms/levels, any input is gratefully appreciated. I was also ...
6
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1answer
917 views

Building a 2D Game Engine Using SFML

I've always loved making games and using SFML, and up until a few days ago, I've had to re-write code over and over again. So I decided to write a game engine so I can reuse my code. I've never done ...
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0answers
136 views

Chat program with C++ and SFML

This is my client code: (My server is very similar at the moment but I will upload it below this one just in case somebody wants to run it) ...
3
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1answer
108 views

SMFL Dice class

I'm writing game in SFML and I got question about class design. For example, I have a dice class that looks like this: ...
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2answers
729 views

Countdown timer for new year

Please help me improve my code. Note that it runs just fine. Especially with the way I use SFML, I need lots of guidance since I've just started learning how to use this library. I'm still learning C++...
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2answers
853 views

Drawing a circle segment

I wrote code to draw a circle segment, such that the segment angle will be facing the mouse. My code: ...
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2answers
2k views

Pong game in C++ SFML

This is my first game, I need to know how I could improve this code: main.cpp ...
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0answers
183 views

Simple Snake Game - Follow-up 2

Based on the previous question, I have implemented all suggestions. Also, I worked a bit in this project to improve it. Summary of improvements: split the code into multiple files as .hpp and .cpp ...
3
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1answer
478 views

Rain effect with SFML

I decided to write a rain effect to learn how to use SFML, and I would like to get some review on my code: i want to know how you would have write the program, and how to improve my code. This program ...
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1answer
1k views

TicTacToe with MiniMax algorithm

I just got into C++ a few days ago and decided to make a MiniMax based TicTacToe game, I don't really know much about the conventions and best uses of the C++ language so I'd really appreciate any ...
3
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1answer
67 views

Server-side implementation for a chip-capturing board game

I am currently coding a game in C++ with a network connection. The game consists of two players on a game-board who compete for capturing chips. I am aware that this program is a little bit useless ...
4
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2answers
198 views

Cursor module for a text-editor

A few weeks ago, I had started to write a text-editor in C++ using SFML library. The work is now paused pretty much because I am a lazy freak. So, I thought I might use this passive time to get ...
6
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1answer
967 views

SFML-based chat in C++

I wanted to get some review on this code I wrote. The repo is here if you want to download the CodeBlocks project. This program is several things: it is a console using SFML graphics; it is a console ...
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1answer
2k views

C++ Erasing an object from vector of pointers

I am making this simple game in SFML and I have this vector of pointers std::vector<Brick*> bricks; which stores objects of class ...
3
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1answer
183 views

Rendering the periodic table in C++ using SFML

I have created this as an example. It uses SFML as its core dependency along with JSON for modern C++ to load the elements from a file. Basically what happens is when an object that contains an ...
44
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7answers
15k views

Mandelbrot image generator and viewer

This is a C++ program which outputs a Mandelbrot fractal image in a graphics window and lets the user zoom and pan around the image, generating a new image each time the user does so. I'm using SFML ...
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1answer
167 views

Array choice based on template specialization

I've got these two template functions responsible of adding/removing actors in-game in GameEngine.h: ...
12
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1answer
586 views

Sketch of Chutes and Ladders game

The classic Chutes and Ladders game has a grid of 100 squares with various "chutes" (which send a player backwards) and "ladders" (which promote a player forward). The goal here was to randomly ...
2
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0answers
316 views

Shortest bitonic tour

This a solution to the shortest bitonic tour using dynamic programming. Bitonic tour starts at the leftmost point then goes strictly rightward to the rightmost point and finally strictly leftward to ...
4
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3answers
314 views

Master engine class for a Pong game

Question: Is having a master class bad practice? I am making a simple pong game, but I'm writing the code as if I were making for something that might be for something more complicated I want to ...
5
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2answers
1k views

SFML game using moving circles

This is my first SFML game. There are 2 players: the red circle and the yellow circle. The red circle is controlled by Up,down,left and right keys, the yellow one is controlled by WASD keys. The ...
4
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1answer
3k views

Snake game in C++ (using SFML)

I haven't done any programming in a while, and I'm getting back into it. I made this Snake clone to refresh me a bit, and I would like to get some feedback in the "elegance" and "well-done"-ness of ...