Questions tagged [sfml]

SFML (Simple Fast Media Library) is a portable and easy to use multimedia API written in C++. You can see it as a modern, object-oriented alternative to SDL. SFML is composed of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs.

Filter by
Sorted by
Tagged with
46
votes
7answers
17k views

Mandelbrot image generator and viewer

This is a C++ program which outputs a Mandelbrot fractal image in a graphics window and lets the user zoom and pan around the image, generating a new image each time the user does so. I'm using SFML ...
1
vote
1answer
184 views

Array choice based on template specialization

I've got these two template functions responsible of adding/removing actors in-game in GameEngine.h: ...
12
votes
1answer
662 views

Sketch of Chutes and Ladders game

The classic Chutes and Ladders game has a grid of 100 squares with various "chutes" (which send a player backwards) and "ladders" (which promote a player forward). The goal here was to randomly ...
2
votes
0answers
330 views

Shortest bitonic tour

This a solution to the shortest bitonic tour using dynamic programming. Bitonic tour starts at the leftmost point then goes strictly rightward to the rightmost point and finally strictly leftward to ...
4
votes
3answers
340 views

Master engine class for a Pong game

Question: Is having a master class bad practice? I am making a simple pong game, but I'm writing the code as if I were making for something that might be for something more complicated I want to ...
5
votes
2answers
1k views

SFML game using moving circles

This is my first SFML game. There are 2 players: the red circle and the yellow circle. The red circle is controlled by Up,down,left and right keys, the yellow one is controlled by WASD keys. The ...
4
votes
1answer
4k views

Snake game in C++ (using SFML)

I haven't done any programming in a while, and I'm getting back into it. I made this Snake clone to refresh me a bit, and I would like to get some feedback in the "elegance" and "well-done"-ness of ...
1
vote
1answer
1k views

Snake class for simple Snake clone

NOTE: I'm only including the snake class (only one file) here because the rest of the code doesn't need reviewing. If you need to see the complete code for whatever reason, it is available on GitHub ...
1
vote
0answers
2k views
6
votes
1answer
2k views

Ping Pong game in SFML

I am learning C++ and SFML so I want to know if I am laying my code out neatly and if my code is efficient. I know this is not a full game yet but I want to know if I am on the right tracks. ...
2
votes
1answer
509 views

Simple Snake Game - followup

Based on the previous question, I have implemented all suggestions. Also, I added new features to the game. Summary of improvements: Implemented smooth movements to snake instead of tile movements ...
7
votes
1answer
992 views

Simple OpenGL-2D Program

I have created mini-opengl program that draw simple chess board on screen by using SFML windows model only. The program runs fine. The main purpose of this program is to keep it as simple as possible ...
8
votes
3answers
1k views

Performance of collision detection in a grid

I have fairly simple collision checking and handling Python code which is currently bottlenecking my performance quite a bit. I haven't done too much coding in python and I'm quite sure there's ...
6
votes
1answer
356 views

N-body sim with Barnes-Hut - Follow up

Link to previous question: Barnes-Hut N-body simulator It still has issues I'm sure. Node.h ...
4
votes
1answer
280 views

Cart-creation class using SFML

My code is for a simple "cart-creation" class and sample use in SFML. The Cart class inherits sf::RectangleShape and will end up ...
2
votes
2answers
142 views

Generic 2D engine for simulation

I'm using SFML to manage my windows and I'm writing this engine to visualize some PSO work. I'm trying to make it generic enough that I can extend it for other simulations later on and keep it as ...
5
votes
0answers
174 views

Fake 3D effect in SFML - follow up 2

Based on my previous question, I have implemented all the recommendations received. In addition, i have implemented new features and completed road geometries. Here is a summary of the improvements: ...
4
votes
1answer
176 views

Fake 3D effect in SFML - follow up

Based on my previous question, I have implemented all the recommendations received. Here is a summary of the improvements: Use meaningful names as much as possible. Removed multiple declarations in ...
4
votes
1answer
2k views

Simple Breakout/Arkanoid clone with SFML

I'm doing this small Breakout clone for school, and I've looked at heaps of people's takes on Breakout and tried to combine bits and pieces that I liked. Only problem that I'm having is getting the ...
4
votes
2answers
1k views

QuadTree for collision detection

I was recently working on a game using the SFML library, Later on, I experienced performance issues due to collision detection. I have been told to use a QuadTree ...
3
votes
1answer
1k views

2D Tile Engine game

The game basically has a player (PlayerCharacter class) that can move around the world. It has a 2D world made of tiles managed by ...
3
votes
1answer
993 views

Drawing a colored rectangle on-screen

I have made my first program that draws a colored rectangle on-screen. I want to know the best practices of making OpenGL and GLSL programs. ...
2
votes
0answers
585 views

Tic Tac Toe - NxN

This is a graphical Tic Tac Toe game by using SFML cross-platform library. It seems to work fine. I'm actually new to SFML and making GUIs. If anyone is familiar with SFML, I'd appreciate some ...
20
votes
2answers
5k views

Barnes-Hut N-body simulator

I've written an n-body simulator, implementing the Barnes-Hut algorithm. Please comment on anything you can see wrong with this. Wikipedia Barnes-Hut page This is a screen shot of the simulation 20 ...
5
votes
1answer
485 views

A Trivia game with SFML

So I've been making a trivia game with SFML and C++ for quite a while now for my school project and I would like to get some constructive criticism, anything helps from best practices to overall ...
10
votes
3answers
1k views

Network programming for an IRC Bot

I'm currently making my first steps into the territory of network programming, using the SFML Network library to simplify things. Later on, my bot shall post new pull requests and changes concerning ...
2
votes
1answer
317 views

SFML Pong Game Performance

I was hoping I could get some feedback on performance of my animations overall. It could just be me but I keep getting a bit of lag despite being at 60FPS constantly. Objects on screen seem to tear a ...
4
votes
1answer
917 views

SFML Ping Pong improved (V0.3)

Some of you may have seen my previous post asking if my code was efficient and easy to read. I have made some more improvements to it by adding sounds, visual count down and checking if the window ...
1
vote
0answers
230 views

Simple Win32 console library (mimicking almighty SFML)

How can I improve it? ...
3
votes
1answer
3k views

Graphical Tic-Tac-Toe game using SFML

First of all, I'm really new to SFML and making GUIs. This is my first real program using this. Right now, when I click outside the window when the program is first run, the first piece is placed in ...
3
votes
1answer
685 views

Sprite cache for SFML sprites

I'm trying to make a sprite cache for SFML sprites. The basic idea I got was to use a map of an enum and a sprite pointer. Then when I would ask for a certain ...
2
votes
0answers
2k views

Breakout-Clone built in SFML

After reading the SFML Game Development book, I decided to put what was learned to the test by creating a simple Breakout clone. I have posted the source code to GitHub: https://github.com/andrewd440/...
10
votes
2answers
854 views

Design of physics with Collision Detection using SFML

I found out that in Visual Studio 2012, it is possible to create project of SFML easily with a template. I am not an experienced C# programmer. Hence I wanted to implement a physics component just for ...
7
votes
2answers
249 views

Cosine function period

I'm using the cosine function in C++ to simulate flashing for a sprite in my game. The method looks like this: (anything in the sf namespace is part of the SFML ...
3
votes
0answers
1k views

Integrating SFML and Box2D lib, and a Mass Production Shape Factory [closed]

I've just written two new headers: one that integrates Box2D and SFML by a class called BodyRep which creates/ is a graphic representation of any body, and one that ...
2
votes
1answer
2k views

How is my SFML sprite Move() function?

I'm making a pong game with SFML and in the process made a function that takes a Time, Speed, ...

1
2