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Questions tagged [sfml]

SFML (Simple Fast Media Library) is a portable and easy to use multimedia API written in C++. You can see it as a modern, object-oriented alternative to SDL. SFML is composed of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs.

3
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1answer
44 views

PONG XI Platinum Edition

This is my first game. This header defines the constants: Constants.h: ...
1
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1answer
38 views

Moving character in given direction C++ SFML

I have written simple input manager which is used for me to detect key press, and fire assigned function. For example I can do something like that: ...
6
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2answers
120 views

2D falling snow animation

I was hoping that someone could review this code. My main concern is that the contents of main() are difficult to read. I thought about extracting some segments of code into functions (to aid ...
6
votes
2answers
107 views

Snake game using SFML CPP

I made using SFML my first game project. It's a snake game, and I used 2 custom classes: snake fruit (snake grow by 1 when eat it) Here's main.cpp code: ...
0
votes
1answer
109 views

Double loop for input handling

I'm writing a simple game with multiplayer mode in C++, using the SFML framework. Since I don't want to make it more complicated than necessary, I handle everything on a single thread, so that when ...
4
votes
1answer
316 views

Macau Card Game (with graphics)

I've already made a version of this game which was supposed to be played on the console. I got it reviewed and applied almost all of the recommendations I received in that topic. Thus you can consider ...
3
votes
2answers
115 views

Sokoban Clone using SFML

I am new to C++ and game programming. I am using SFML for graphics. I wrote a clone of Sokoban in my free time and to be honest, I am not happy about the result. I feel like I reused some code too ...
3
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0answers
158 views

Conway's Game Of Life using SFML and MVC

This is a follow-up to my previous question. I followed the given advice and implemented the MVC design pattern. As I've never used MVC before I am quite unsure about the quality or if it is even ...
4
votes
0answers
54 views

Viewport for Card Match Game

This is the 2nd half of my Memory game. The first half can be found here. The repository can be found on Github. I am using SFML 2.4.2. In this project I focused on a few key aspects of design and ...
5
votes
2answers
647 views

Simple implementation of Conway's game of life with SFML

This is a very simple version of Conway's game of life. It treats the edge of the grid as dead cells and uses a very basic algorithm. Despite this it works fine. As people might not have the SFML ...
6
votes
1answer
162 views

The Last Lost Bubble Shooter - a Board game for children

In this game the pieces are trains and you move forward on the track (never backwards) in search of your goal. The players move based on a combination of resources (Soap and Water to make Bubbles) ...
5
votes
2answers
911 views

Resource manager with SFML

I decided to write a 2D game with SFML, and for the beginning of the game I wrote classes to manage resources like sounds, musics, textures... I would like to get reviews of my code: how would you ...
5
votes
2answers
2k views

2D raycasting implementation

I have implemented a 2D raycast algorithm in SFML to detect walls in a 2D game: How it works Player can move in every direction by w ...
4
votes
1answer
115 views

Button click logic with SFML

I wrote some functionality that works as intended in order to create functional clickable rectangles. I inherit from RectangleShape in SFML and I have several objects (not just buttons) that inherit ...
5
votes
2answers
264 views

SFML game with a sprite in a dungeon

I am making a game with c++ and sfml for the first time and I would like someone to review my current code before I advance and add more rooms/levels, any input is gratefully appreciated. I was also ...
2
votes
0answers
116 views

Chat program with C++ and SFML

This is my client code: (My server is very similar at the moment but I will upload it below this one just in case somebody wants to run it) ...
8
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1answer
220 views

SFML dice game with logic-presentation separation

I asked for feedback on my Dice class and I was suggested that I should separate logic from view. I decided to completely refactor my project and I'd like to share ...
3
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1answer
100 views

SMFL Dice class

I'm writing game in SFML and I got question about class design. For example, I have a dice class that looks like this: ...
4
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2answers
619 views

Countdown timer for new year

Please help me improve my code. Note that it runs just fine. Especially with the way I use SFML, I need lots of guidance since I've just started learning how to use this library. I'm still learning C++...
6
votes
2answers
666 views

Drawing a circle segment

I wrote code to draw a circle segment, such that the segment angle will be facing the mouse. My code: ...
3
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1answer
407 views

Rain effect with SFML

I decided to write a rain effect to learn how to use SFML, and I would like to get some review on my code: i want to know how you would have write the program, and how to improve my code. This program ...
3
votes
1answer
66 views

Server-side implementation for a chip-capturing board game

I am currently coding a game in C++ with a network connection. The game consists of two players on a game-board who compete for capturing chips. I am aware that this program is a little bit useless ...
5
votes
1answer
1k views

TicTacToe with MiniMax algorithm

I just got into C++ a few days ago and decided to make a MiniMax based TicTacToe game, I don't really know much about the conventions and best uses of the C++ language so I'd really appreciate any ...
5
votes
1answer
725 views

SFML-based chat in C++

I wanted to get some review on this code I wrote. The repo is here if you want to download the CodeBlocks project. This program is several things: it is a console using SFML graphics; it is a console ...
4
votes
2answers
182 views

Cursor module for a text-editor

A few weeks ago, I had started to write a text-editor in C++ using SFML library. The work is now paused pretty much because I am a lazy freak. So, I thought I might use this passive time to get ...
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1answer
2k views

C++ Erasing an object from vector of pointers

I am making this simple game in SFML and I have this vector of pointers std::vector<Brick*> bricks; which stores objects of class ...
6
votes
2answers
2k views

Pong game in C++ SFML

This is my first game, I need to know how I could improve this code: main.cpp ...
3
votes
1answer
179 views

Rendering the periodic table in C++ using SFML

I have created this as an example. It uses SFML as its core dependency along with JSON for modern C++ to load the elements from a file. Basically what happens is when an object that contains an ...
1
vote
1answer
124 views

Array choice based on template specialization

I've got these two template functions responsible of adding/removing actors in-game in GameEngine.h: ...
6
votes
1answer
665 views

Building a 2D Game Engine Using SFML

I've always loved making games and using SFML, and up until a few days ago, I've had to re-write code over and over again. So I decided to write a game engine so I can reuse my code. I've never done ...
1
vote
1answer
212 views
12
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1answer
521 views

Sketch of Chutes and Ladders game

The classic Chutes and Ladders game has a grid of 100 squares with various "chutes" (which send a player backwards) and "ladders" (which promote a player forward). The goal here was to randomly ...
2
votes
0answers
280 views

Shortest bitonic tour

This a solution to the shortest bitonic tour using dynamic programming. Bitonic tour starts at the leftmost point then goes strictly rightward to the rightmost point and finally strictly leftward to ...
43
votes
7answers
14k views

Mandelbrot image generator and viewer

This is a C++ program which outputs a Mandelbrot fractal image in a graphics window and lets the user zoom and pan around the image, generating a new image each time the user does so. I'm using SFML ...
9
votes
1answer
13k views

Pong game in C++

This is my second SFML game, which is Pong. Please tell me what you think. ...
5
votes
2answers
799 views

SFML game using moving circles

This is my first SFML game. There are 2 players: the red circle and the yellow circle. The red circle is controlled by Up,down,left and right keys, the yellow one is controlled by WASD keys. The ...
4
votes
1answer
2k views

Snake game in C++ (using SFML)

I haven't done any programming in a while, and I'm getting back into it. I made this Snake clone to refresh me a bit, and I would like to get some feedback in the "elegance" and "well-done"-ness of ...
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0answers
2k views
4
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0answers
169 views

Simple Snake Game - Follow-up 2

Based on the previous question, I have implemented all suggestions. Also, I worked a bit in this project to improve it. Summary of improvements: split the code into multiple files as .hpp and .cpp ...
2
votes
1answer
457 views

Simple Snake Game - followup

Based on the previous question, I have implemented all suggestions. Also, I added new features to the game. Summary of improvements: Implemented smooth movements to snake instead of tile movements ...
5
votes
1answer
1k views

Simple Snake Game

I was working on this game for while and I have made it for education purposes by using SFML. The game works fine but I would like to know how I can improve it. ...
6
votes
1answer
871 views

Simple OpenGL-2D Program

I have created mini-opengl program that draw simple chess board on screen by using SFML windows model only. The program runs fine. The main purpose of this program is to keep it as simple as possible ...
5
votes
0answers
139 views

Fake 3D effect in SFML - follow up 2

Based on my previous question, I have implemented all the recommendations received. In addition, i have implemented new features and completed road geometries. Here is a summary of the improvements: ...
4
votes
1answer
159 views

Fake 3D effect in SFML - follow up

Based on my previous question, I have implemented all the recommendations received. Here is a summary of the improvements: Use meaningful names as much as possible. Removed multiple declarations in ...
5
votes
1answer
824 views

Fake 3D effect in SFML

I was reading about making fake 3D effects or so-called "mode 7" on 2D contexts. I have made a small program to demonstrate the fake 3D effect by using SFML. How can I improve it? ...
4
votes
1answer
2k views

Simple Breakout/Arkanoid clone with SFML

I'm doing this small Breakout clone for school, and I've looked at heaps of people's takes on Breakout and tried to combine bits and pieces that I liked. Only problem that I'm having is getting the ...
4
votes
2answers
1k views

QuadTree for collision detection

I was recently working on a game using the SFML library, Later on, I experienced performance issues due to collision detection. I have been told to use a QuadTree ...
2
votes
1answer
1k views

2D Tile Engine game

The game basically has a player (PlayerCharacter class) that can move around the world. It has a 2D world made of tiles managed by ...
3
votes
1answer
850 views

Drawing a colored rectangle on-screen

I have made my first program that draws a colored rectangle on-screen. I want to know the best practices of making OpenGL and GLSL programs. ...
1
vote
1answer
1k views

Snake class for simple Snake clone

NOTE: I'm only including the snake class (only one file) here because the rest of the code doesn't need reviewing. If you need to see the complete code for whatever reason, it is available on GitHub ...