Questions tagged [monogame]

MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. PlayStation Mobile, Raspberry PI, and PlayStation 4 platforms are currently in progress.

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votes
2answers
530 views

Simple dungeon generator

I made a simple dungeon generator in C# using MonoGame that works by placing rooms in a grid and connecting them via "tunnels". I would like feedback on how this could be improved in terms of ...
4
votes
0answers
69 views

A config file handler I made for a game with Monogame

The reason I used fields instead of automatic properties is because I am using tryparse which can not use properties... I know the Title setting could have been an automatic property but I decided to ...
11
votes
1answer
554 views

A Tic-Tac-Toe game in MonoGame

I've started learning MonoGame and C# lately, so in order to get more confident with both and do something not completely trivial, I've built a Naughts and Crosses game. I am using 7.1 version of C# (...
2
votes
1answer
79 views

Analog watch simulation

I wrote an analog watch simulation in C# and Monogame as exercise. The application consists of a background texture. On top of that I have the hour-, minute- and second hand. The program gets its ...
2
votes
1answer
175 views

3 dimensional list supporting negative indices

I'm trying to keep a list of (Minecraft style) blocks in 3D space. The world loads at the origin (0, 0, 0) and blocks may be added in any direction including at negative indices. In order to support ...
4
votes
1answer
359 views

Unit Testing Input Class in Monogame

I'm new to unit testing, and to learn, I've decided to "contribute" to Monogame to help with their testing efforts. The issue at hand is to test the input device classes. I've started with the GamePad ...
3
votes
0answers
85 views

Event delays for a Monogame project

I am making a GUI for my C# Monogame project. So since this was the first time I ever made a GUI that is not winforms-based I took a wrong approach in making it and thus I decided to change it ...
2
votes
1answer
105 views

Creating a pop-up dialog - follow-up

Link to the previous question, before refactoring. I've decided to make this module of a dialog, sort of like talking to NPCs in games, like this for example. I've creating the visuals of the window ...
4
votes
1answer
533 views

Creating pop up dialog window

I've decided to make this module of a dialog, sort of like talking to NPCs in games, like this for example. I've creating the visuals of the window using the code from this post, works pretty well. ...
3
votes
1answer
121 views

Creating items in a game

I've created some base classes for items, and I want to know how maintainable or expandable the method seems. ...
3
votes
1answer
167 views

Ability System in my game

I'm writing a game in C# Monogame, and I've decided to make my project as modular as possible. GitHub At first, I've had a single project with a folder that's separated inside to other folders ...
9
votes
2answers
658 views

Smoke particle system

Please note that I'm working on a game on Windows Phone 8 using Monogame. The game is fine (60 FPS) all the time, except when the particle system is activated. This is just a smoke particle system ...
2
votes
1answer
72 views

Sorting entities by Z in every call to Draw

My implementation contains a SpriteComponent class which has a Z property; I use this to determine the order in which to draw my ...