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Removing "all" entries of Type from an array (Godot Editor)

I realized I wanted a way to safeguard for null entries, not only in the inspector but via code as well. After looking through the docs and not really understanding how to make use of .any(), .all(), ....
Mike Millar's user avatar
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0 answers
31 views

2D chunk loading/world generation in Godot (GDScript)

I'm a beginner with both Godot and gamedev concepts. I've made games before, but feature-wise, they were pretty simple in comparison. One of the main concerns that I have now with my code is that ...
inexperienced-potat's user avatar
1 vote
3 answers
83 views

Dice evaluation in a Yahtzee-type game

I just started using Godot, and I am attempting to build a Yahtzee-type game on my own. I created a function to evaluate the dice/roll and have it working correctly, I believe. I was hoping to get ...
Mike Millar's user avatar
2 votes
0 answers
38 views

Sudoku trial buttons

This button's code in gdscript 4 uses selector modes- only one possible at a time. It is attached to the 9 children small buttons of the main button. There is singleton code that is just an array with ...
user2617804's user avatar