Questions tagged [game]

For questions requesting reviews of game development code.

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Rubik's cube mode for emacs

Following is a dumb implementation of Rubik's cube for Emacs. I am not well versed in writing (e)lisp, so I ask for a review and corrections. ...
Srv19's user avatar
  • 455
18 votes
0 answers
370 views

Modularizing a Game Scene in Sprite Kit

I am trying to modularize the main SKScene of my strategy game. I am not sure that my approach is correct so I would love to get a review of the following code. ...
bazola's user avatar
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10 votes
0 answers
2k views

Geode Contents Predictor StardewValley Mod

The goal I really enjoy the game Stardew Valley. One of the things that the game has are geodes. Much like real-world geodes, these geodes can be cracked open, and you can find some fun things inside....
Dan Oberlam's user avatar
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9 votes
0 answers
533 views

Hunt the Wumpus GUI (FLTK)

I used the code from the text based hunt the wumpus game discussed here: Text based game “Hunt the Wumpus” Version 3 to create a gui Version based on excercises from PPP by Stroustrup. For the GUI i ...
Sandro4912's user avatar
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8 votes
0 answers
552 views

Simple, intuitive and (hopefully) safe EventDispatcher

For my own game engine I need an event system. I tried to avoid the single-huge-enum-approach for minimizing compile times. The BasicEventListener is the (...
Tim Diekmann's user avatar
6 votes
0 answers
153 views

Game event loop for multi-threaded application

My take on this problem for a hobby project. I have an event loop that advances game state and processes user input. Rendering is no concern of this event loop, and is intended to run on a separate ...
Emerald Weapon's user avatar
6 votes
0 answers
125 views

Connect Four implemented via smart contract

I'm learning Solidity development, so I decided that Connect Four would be a fun side-project to work on. Here's the current flow: A user creates a new game and sends ether to the contract, then ...
Daniel M.'s user avatar
  • 235
6 votes
0 answers
80 views

Pyspark Solver for Tiered Board Games

I've written a Pyspark program that will completely solve a tiered board game (no loops, each game position is a member of only one tier) and writes each tier to a file. It also determines the ...
Michael's user avatar
  • 61
6 votes
0 answers
378 views

Pong game built on a minimal entity component system

This simple game is built on the ECS described here: Minimal entity component system, take 2 ...
Dagg's user avatar
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5 votes
0 answers
220 views

GUI Tic-Tac-Toe game with six AI players - part 1: the UI

This is a huge project that I have worked on for the past few months, it contains 16 scripts, one of the scripts is used to analyze the other scripts. There are 111004 characters in all the script ...
Ξένη Γήινος's user avatar
5 votes
0 answers
213 views

Text-based tic-tac-toe game in Python

I'm working on a text-based tic-tac-toe game, mostly for fun and because I'm learning programming. I would appreciate any comments you could give me to improve it. Main structure: Uses a Board class ...
fabrizzio_gz's user avatar
5 votes
0 answers
1k views

Mahjong hand completeness checking algorithm

As a summer project, I have been working on a small-scale, console-based version of Mahjong (the Rummy-like hand completion game, and not the solitaire version). While having prior knowledge of the ...
Joey Hunt's user avatar
5 votes
0 answers
151 views

Prototype GameManager for game written in Unity

I am self taught, so I'm consistently seeking ways to code better, and more efficiently. If anyone has the time, please advise me on what can be done better with explanations as to why the old method ...
ProfessorOptics's user avatar
5 votes
0 answers
1k views

Game involving catching falling items

This is my first game. Everything in the game was created by me during this week - from assets, music and, of course, code. As I am new to Python I have wondered if the design template for this game ...
tvaz's user avatar
  • 59
5 votes
0 answers
280 views

ATB strategy MVC architecture refactoring

NOTE: this question isn't as long as it appears to be. I added the comments to the code only to answer some possible questions that may appear. I'm making an active time battle strategy. Its ...
Gulvan's user avatar
  • 51
5 votes
0 answers
237 views

Spacial hashing Library

Old code ...
Tobi's user avatar
  • 241
5 votes
0 answers
270 views

2D Game - Ray-cast collision handling

This code is an excerpt from an infinite platformer I'm working on for fun. It belongs to the class GameObject from which every object i.e platforms, player, ...
kainev's user avatar
  • 301
5 votes
0 answers
82 views

Node that makes bots jump with weapon thrust

Today I decided to continue working on a UnrealScript (Unreal Engine 1) class that lets bots jump onto ledges by firing weapons beneath themselves. (The only problem is that they don't aim and jump ...
wallabra's user avatar
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5 votes
0 answers
87 views

Moves box in direction of touch, and has wraparound when reaching edge of screen

Part of me thinks that it would be simpler to ditch Apple's move API and just updated position with a timer. I know that's what I did with a JS canvas snake game I built a while ago. But I'm also ...
MCB's user avatar
  • 151
4 votes
0 answers
94 views

2048 in Matplotlib

I did an OOP to make 2048 using Matplotlib visualization. The color dictionary is for setting different colors to each number in the game. There are two classes ...
Redsbefall's user avatar
  • 1,132
4 votes
0 answers
362 views

Simple target shooter game using Windows Forms

Currently, my game is a basic target shooting game. The targets rise to the top, if the target reaches the top an end screen is shown. If you shoot a target you get more score, and the speed in which ...
Tytal124's user avatar
4 votes
0 answers
96 views

Game clock with configurable rate

Edit: Licensed source can be found here. The intent behind this class is to allow different game systems to run at their own clock rate. The physics integration rate should not be connected to the ...
user avatar
4 votes
0 answers
353 views

Central class for SFML game engine

I have worked on a SFML Game/Game-Engine Project for 2 months now and am looking for some feedback in terms of... Is this a valid approach for a Game class? Are there any glaring C++ coding practice ...
Moritz Schäfer's user avatar
4 votes
0 answers
566 views

Pentominoes in Python

I'm currently coding a game of Pentominoes and I would like to hear suggestions on how to improve my code and make it more pythonic. Rules and goal of the game There is an 8x8 grid and you have 12 ...
Louisono's user avatar
  • 125
4 votes
0 answers
341 views

Code efficiency check for hangman in Delphi

I recently coded a game of hangman and wanted to know, A: Are there any places it could be more efficient? B: Are there any things that are distinctly wrong with it, since I know people seem to say ...
Geeekoid's user avatar
4 votes
0 answers
64 views

Time travelling through state history with persistent consequences

I am working on a game written in Kotlin that has a state management system similar to Redux. The state of the game is kept in a single place and is represented as immutable data classes (no logic). ...
Sean Dawson's user avatar
4 votes
0 answers
90 views

AttackController for enemy in 2D Game

I am developing a little 2D sidescroll shooter game. Currently I am working on the basic enemies. For that purpose I developed a component which will spawn shots directed torwards the enemy. The ...
Mango's user avatar
  • 485
4 votes
0 answers
230 views

Ten Thousand: a dice game for multiple players v0.3

I've learned so much, how could I not come back for more? I think this is much improved. The only thing I have not implemented from Ten Thousand: a dice game for multiple players - follow-up is ...
Paul K's user avatar
  • 373
4 votes
0 answers
181 views

Attempt at Idiomatic Hangman in Clojure

I am pretty new to Clojure & am loving it so far. After going through a few resources, I decided to make a hangman game. I'm wondering how idiomatic is my code & where can I improve it ...
AnEnigmaticBug's user avatar
4 votes
0 answers
655 views

A simple tron clone

I wrote a simple tron clone in C++ and would appreciate some feedback. The pixelutility.h isn't included on purpose. Feel free to reuse the code where ever you want (It shouldn't be much effort to ...
Mango's user avatar
  • 485
4 votes
0 answers
83 views

Comparison of sprite movement implementations

I've come up with two ways to do sprite movement with CreateJS, and I'm wondering if one is better than the other as far as performance and maintainability. The player data is saved in a json file ...
Big McLargeHuge's user avatar
3 votes
0 answers
77 views

Re: C++ 4X Game

This post is regarding the revamp of this post/project I did about 8 months ago. I took a lot of the advice from the suggestions provided (thank you by the way), and fixed the project up, so I'm ...
Selisine's user avatar
3 votes
0 answers
244 views

Generic Monte Carlo Tree Search implementation in Rust

I'm working on a project where I need a strong AI for a combinatoric game, and decided to go with Monte Carlo Tree Search because the specific game will be original to the project - no good heuristics ...
crass_sandwich's user avatar
3 votes
0 answers
49 views

song guessing game with hashing

I have created a CLI python game that allows for the creation of local accounts and the data is stored in local .csv files. The passwords are hashed so can be stored securely. It keeps track of the ...
excal.rs's user avatar
3 votes
0 answers
250 views

Command line wordle

I am seeking a review of my command line wordle game. Having only recently started exploring functional programming, I expect that there will be no shortage of areas to improve. This is my first ...
Adam Hodgson's user avatar
3 votes
0 answers
128 views

Arcade Stacker Game - Core Logic

This is my first post here, so I apologize if anything is incorrect. I have created an endless arcade stacker game (like the stacker games at the arcade, but when you hit the top the grid resets and ...
impo's user avatar
  • 131
3 votes
0 answers
817 views

C# Procedural Mesh Generation Optimization

I'm making a terrain-deformation system in Unity that utilizes the common marching-cubes algorithm. So far I've gotten the system working, employed Unity's job system and burst compiler, and managed ...
Seth McCann's user avatar
3 votes
0 answers
138 views

Custom allocator for improved cache locality and fast iteration in C++

I am writing a custom allocator for my educational game engine project where I need to iterate through a collection of components(similar to Unity3D) every frame. There are game objects and every game ...
Vignesh Gunasekaran's user avatar
3 votes
0 answers
141 views

HSL Guessing Game in Svelte

The objective of the game is to guess the hue, saturation, and lightness values of a given color swatch across ten rounds. https://github.com/shreyasminocha/guess-the-hsl https://guess-the-hsl.now.sh ...
shreyasminocha's user avatar
3 votes
0 answers
409 views

Clean and fast MiniMax for numpy implementation of Tic-Tac-Toe

Tic-tac-toe is small enough to be solved completely but since I have a slow computer and this is an interesting exercise, I want to build the fastest possible minimax tic-tac-toe implementation in ...
Luapulu's user avatar
  • 333
3 votes
0 answers
79 views

First Attempt at Object-Oriented Programming: Tic-Tac-Toe

Began learning python about 3 months ago and this was my first OOP. I was hoping to get constructive feedback! My own thoughts after writing it were that there had to be a better way to: 1) generate ...
Jacob Garwin's user avatar
3 votes
0 answers
900 views

Object Oriented Chess Design In Kotlin

I know there's a similar question to this: See here. And I have taken the points mentioned there into consideration. However, I wanted to learn Kotlin and thought of writing OOP based Chess myself. ...
Satyendra Kumar's user avatar
3 votes
0 answers
1k views

Java implementation of Spider Solitaire

I recently cloned a classical Spider Solitaire game from Microsoft Windows XP. I implemented almost all features of the game. Please tell me anything I can do in order to improve my coding style. ...
Jimmy Yang's user avatar
3 votes
0 answers
277 views

Implementing a tic tac toe board in python

This is my attempt at making a class to represent a game board for tic tac toe. I normally hate while loops but I used one because I cant seem to make the ...
CE3601's user avatar
  • 139
3 votes
0 answers
137 views

Java game: select numbered tiles to form a goal sum

This is a homework project (Soft. Eng.) which I have completed. My teacher gave me a 91, but I am unhappy with this grade because my code is quite messy. (Please excuse incomplete Javadoc, the code is ...
vimdiesel's user avatar
3 votes
0 answers
118 views

Vocabulary memory game in Haskell

As a beginner I try to implement a vokable memory game. It is still missing some feature (Loading, Display), but I would like to hear how to improve what is already there. The user should identify ...
Drei's user avatar
  • 31
3 votes
0 answers
84 views

Probability shooting game

I've been working on this probability game that has a gun with 5/6 bullets. When there's a dodge the game removes a bullet and then the game continues, the goal being to get to 0 bullets. I don't ...
bibble triple's user avatar
3 votes
0 answers
797 views

OOP Othello in Python with tkinter UI and basic AI

I wrote an Othello version with limited UI to try to learn python(3.7) and OOP. The game has 8 classes. Start creates a controller object which is responsible for the logical flow of the game. ...
E. Hall's user avatar
  • 31
3 votes
0 answers
41 views

The Beginnings of a HexCells Editor

This is my first foray into a full TypeScript program, and one I decided to do for fun and without the aid of jQuery. It is also my first time developing with the HTML canvas. That's quite a lot of ...
Jason Clement's user avatar
3 votes
0 answers
2k views

Hangman Game with Graphics

...
dranoelmas's user avatar