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Questions tagged [game-of-life]

A cellular automaton simulation following rules devised by mathematician John Conway.

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2 answers
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Ruby implementation of Conway's Game of Life

I'm just starting with Ruby and decided to do two different implementations of Conway's Game of Life. In this first one I'm not using cells as a separate class and ...
cwharland's user avatar
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3 votes
1 answer
261 views

Main implementation of Game of Life

This is my implementation of Conway's Game of Life in JavaScript. While I know that it runs slowly, I do not ask for performance improvements, but for a review on the code quality in general from ...
becon999's user avatar
4 votes
1 answer
1k views

Conway's Game of Life in F#

Since I'm learning F# along with functional programming, I managed to implement the rules for Conway's Game of Life. I'm not sure if I can improve some of its parts, though. For example, the ...
viniciushana's user avatar
5 votes
3 answers
727 views

Critique my Clojure "Game of Life" code

I'm a Clojure n00b (but am experienced with other languages) and am learning the language as I find time - enjoying it so far, though the strange dreams and accidental use of parenthesis elsewhere (e....
Peter's user avatar
  • 151
4 votes
2 answers
511 views

C++ Vector memory management in Game of Life

I'm writing a simulator for Conway's Game of Life (http://en.wikipedia.org/wiki/Conway's_Game_of_Life) in C++ and I'm trying to make the code as idiomatic as possible. The central object is a ...
Jeffrey's user avatar
  • 143
4 votes
1 answer
1k views

The game of life with a truly infinite board

The game of life is often implemented by representing the board as a 2D boolean array. This doesn't scale very well to larger boards -- it starts to consume lots of memory, and without some separate ...
gcbenison's user avatar
  • 347
5 votes
2 answers
3k views

Garbage collection loop in Game of Life

I'm working on a Game Of Life clone as my first project. I'm still relatively new to programming, so my code is probably not really optimised. The biggest bottleneck is in my ...
Simon Verbeke's user avatar
3 votes
1 answer
3k views

Game Of Life rewritten into two classes, PetriDish and Cell

Follow-up to: Game Of Life implemented with for-loops and a boolean-array As proposed by palacsint I went on and rewrote my implementation of the Game Of Life and extracted everything into two ...
Bobby's user avatar
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2 votes
1 answer
3k views

Game Of Life implemented with for-loops and a boolean-array

There's a Follow-up: Game Of Life rewritten into two classes, PetriDish and Cell I wrote an implementation of the Game Of Life using the easiest approach, a bunch of loops and a boolean array. Yet I ...
Bobby's user avatar
  • 7,662
6 votes
1 answer
755 views

Conway life game implementation with scala

I've tried to create optimal in terms of performance and memmory consumption. But also I've tried to make it functional and scala way. I want to get you comment on how to make it more 'scala'stic <...
yura's user avatar
  • 163
10 votes
1 answer
4k views

Python implementation of a wrapped Conway's Game Of Life board

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Macha's user avatar
  • 203
11 votes
2 answers
2k views

Game of Life in Haskell

I wondering what people think of this game of life. I don't think it is working properly, but I am interesting in what people think of the general design. ...
Jonathan Fischoff's user avatar

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