Questions tagged [coordinate-system]

A coordinate system is a system which uses one or more numbers, or coordinates, to uniquely determine the position of a point or other geometric element. Do not use this tag for questions regarding longitude and latitude. Please use [geospatial] instead.

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201 views

Rubik's cube mode for emacs

Following is a dumb implementation of Rubik's cube for Emacs. I am not well versed in writing (e)lisp, so I ask for a review and corrections. ...
183 views

Tracking the bounding box of a map

Context I have a bunch of data points that look roughly like this: ...
413 views

Building Data abstraction and ADT for rectangle using “objects”

For the below given exercise: Exercise 7: Abstracting Rectangles Implement a representation for rectangles in a plane. (Hint: You may want to make use of your procedures from exercise 5). Then,...
243 views

Define a class for latitude and longitude in C++ using boost::units and spheroidal coordinates

I am trying to write a class that defines latitude and longitude in C++ using boost::units and normalized spheroidal coordinates. I want to throw an exception if ...
79 views

Best path using some intermediate points, where cost is either x-axis or y-axis distance

We are given N Cartesian points $(x, y)$. Anytime we move from $i$-th point to the $j$-th, the move costs $\min\left(\left|x_i - x_j\right|, \left|y_i - y_j\right|\right)$. The problem is to ...
407 views

Building a k-d tree in Python

To learn Python, I have implemented a function that creates a k-d tree from a list of 2-d Points. I would like to refer to this question where i asked about the k-d tree in C. However, the Python code ...
447 views

HTML5 canvas Snake game

My most recent project is this simple Snake game, and I would like to know what you think of it and if you have any suggestions. ...
54 views

After effects expression to prevent objects to lay on odd pixels when a Keyframe is applied

I made a scripted expression for after effects a while ago. This script is preventing objects to lay on odd pixels when a Keyframe is applied. ...
636 views

Finding Bounding Boxes

Given a set of overlapping boxes, and a set of points, I'd like to be able to determine which of the boxes contain each point. The number of points is much larger than the number of boxes, and I'd ...
18 views

Codewars: Remote Control Virtual Keyboard

This is my solution to the Codewars problem TV Remote (symbols). Description In short, you are given a virtual keyboard with 3 modes between which can be switched by pressing the ...
263 views

3D wrapper for turtle

I am a Python enthusiast, but I'm never sure if what I'm doing is Pythonic. I have made my own graphics wrapper for Python's turtle. I don't entirely know if I did this right, so I have come here for ...
110 views

Z sorting implementation for a 2D isometric game

This is a naive implementation of a Z-sorting in order to fake 3D depth using sprites in a 2D scene. I would appreciate feedback on this, especially for performance as this has to be called each frame ...
31 views

Adding vector functionality to TI Calculators

Although TI-83/84 calculators support multiple data types, such as real numbers, complex numbers, 1D and 2D lists, fuctions, etc., there is no data type for vectors. This program is my attempt to take ...
59 views

Calculating all combinations to make sure a Random algorithm has done them all

I have done this, but it's pretty ugly and it feels like I may be missing something to shorten it: ...
111 views

Updating the coordinates of items possessed by a moving person

A Person has coordinates and an Item has coordinates as well, and hence both are derived from ...
96 views

Data structure for a list of radial coordinates

I have a loop that's updating a dictionary's values a large amount of time (by adding the new value to the old. Each value for each dictionary key is actually a list of 3 number, and so for each ...
128 views

Mathematical custom vector in C++

I tried to implement my custom mathematical vector which is easy to use. I wanted to write this code modern way, I mean C++11/14. I create ...
58 views

Renumbering vertices in a 3D mesh

I'm just guessing if there is any room for improving performance on this code: ...
38 views

Deleting all points in a quadrilateral

I have a sorted (by x value) ArrayList of points and four separate points that make up a quadrilateral. My code deletes all points in the ArrayList that are inside ...