Questions tagged [cellular-automata]

A cellular automaton is a discrete model studied in computability theory.

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11
votes
3answers
2k views

Algorithm for competing cells of 0s and 1s

I'm working on a practice algorithm problem, stated as follows: There are eight houses represented as cells. Each day, the houses compete with adjacent ones. 1 represents an "active" house and 0 ...
8
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1answer
328 views

Grid displayer: Game of Life and Langton's Ant

Re-use Given that both the Langton's Ant and the Game of Life use a grid, I decided to code a generic grid_diplayer code and use it both for GoL (Game of Life) and ...
6
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1answer
2k views

Generating a 1D cellular automata in Python

I wrote a program that generates a set of 1D cellular automaton. Basically, it generates this (rule 150): ...and rotates it to form this: I then introduced an element of randomness to it, so it ...
5
votes
3answers
724 views

Java Langton's Ant simulation

I have implemented a simulation which is called "Langton's Ant" with Java. Here is a short summary of basic rules: A ant is placed in a 2D matrix and looks to north, west, east or south. First, all ...
5
votes
2answers
115 views

Finding if there exists an input for a given automata for which no matter what the starting state is, final state would be same everytime

I am solving a puzzle (Finding if there exists an input for a given automata for which no matter what the starting state is, final state would be same everytime) and have written following Python code....
5
votes
1answer
74 views

Game of Life in Rust-lang

I decided to implement Conways Game of Life for my first project using Rust. I also haven't had much code review ever, and have been looking for a good critique of my code so I can improve my skills. ...
4
votes
1answer
46 views

Langton's ant in Clojurescript

The weekly coding challenge in Eric Normand's newsletter this week involves implementing Langton's ant. I wanted something on my screen so I put together a simple re-frame app. The core functions ...
4
votes
1answer
214 views

(SBCL) ASCII Game of Life

I'm implementing Conway's Game of Life in Lisp to familiarize myself with the language, with the eventual goal of hosting it on a website with a pretty GUI. I'm a hobbyist and inexperienced (this is ...
4
votes
1answer
4k views

Simple Cellular Automata (think Conway's Game of Life) simulator

Firstly, let me say that this code works, as posted. It fills a 10x10 grid with a random color (black/white) then runs a cellular automata simulation on the grid, starting or pausing when the button ...
4
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0answers
158 views

Cellular automata path and fill algorithm

I have worked for a few days in my cellular automata path algorithm and an easy fill algorithm, but sometimes I get some weird fall in my FPS. If you need a preview ...
3
votes
1answer
107 views

One-Dimensional Cellular Automata

First, a teaser with an aweful gif! After watching the first couple minutes of The Coding Train's awesome video on Cellular Automata, I decided to try and write my own. I've written many versions of ...
3
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1answer
72 views

Simulation of animal skins

This is a simulation of animal skins, like a cellular automat. I'd like it improved. ...
3
votes
0answers
114 views

Forest Fire Cellular Automata

I stumbled on the idea of a Forest Fire simulating cellular automata, and decided to try making a version using a full Seesaw UI (a Clojure wrapper over Java's Swing). A short sample of it running is ...
3
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0answers
186 views

CUDA program that emulates a kind of cellular automata slower on the GPU than on the CPU

I'm a very new to CUDA, so I'm still trying to understand how to make the best use of the GPU. I've ported a C algorithm to it. This algorithm works by loading the memory with an initial input, then ...
2
votes
2answers
53 views

Cellular automaton (Conway's Game of Life) in python

As a practice exercise, I implemented a cellular automaton (Conway's Game of Life) in python (with help from this tutorial). I am very curious, if this code follows common best practices and I am ...
2
votes
1answer
660 views

Performance problems with 1D cellular automata experiment in Python with Numpy

I'm an experienced programmer but relatively new to Python (a month or so) so it's quite likely that I've made some gauche errors. I very much appreciate your time spent taking a look at my code. My ...
2
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0answers
167 views

Game of Life in Haskell with Nested Zippers, Comonads, etc

I was trying to implement Game of Life in Haskell. Here is my approach: ...
1
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2answers
162 views

Turing machine schoolwork

Our teacher doesn't give much feedback on our code itself. Was just looking for some feedback on how I could improve on this. This is the method that tests the string against the Turing machine that ...
1
vote
3answers
1k views

Simple version of the Game Of Life

This is just a very simple version of the Game of Life made in Java. Please let me know how I could have improved this. I am also hoping for some feedback on how the formatting and conventions are ...
1
vote
1answer
90 views

Langton's Ant cellular automaton in Ruby

I wrote a Langton's Ant cellular automaton simulator in Ruby using object oriented principles. This code works. It requires the drawille library. I would like to ...
1
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0answers
217 views

Cellular Automata: Counting preimages

One of the Google Foobar challenges requires you to write a program to count the the number of preimages of a position in a 2D cellular automaton, under the following rules: You find that the ...
0
votes
1answer
91 views

Game of life C++ implementation memory access bug [closed]

I'm learning C++ so I thought I'd make game of life for practice and explore pointers, 1.5D arrays and stuff like that. I have "finished" my implementation, but I have trouble with memory access. It ...
0
votes
1answer
275 views

Conway's Game of Life in React

I have built a version of Conway's Game of Life in React. If you don't know what it is, the Game of Life is a simple algorithm that causes patterns and shapes to appear in a 2D array of cells. While ...
0
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0answers
93 views

Cellular Automaton in Haskell

I've written a sort of library in Haskell to help create cellular automata by specifying the rules and the data-type of each cell. The problem is, it runs extremely slowly on larger "boards". A 64x64 ...
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2answers
86 views

Rewrite 12 consecutive ints based on bizarre logic

Despite looking terribly ugly, it is pretty interesting due to some specific connections to cellular automata theory. I'm looking for ways of simplifying it further. This program takes 2.7 seconds to ...