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Questions tagged [adventure-game]

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving.

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5
votes
2answers
425 views

Adventure Game Project [closed]

I made an adventure game, it is unfinished at the moment but not far off. Here is what I have so far: ...
9
votes
2answers
419 views

Small text-based game

I am brand new to coding in Python, and programming in general. I have picked up the Learning Python book and have been slowly making my way through it. I decided that I would try to implement what I ...
2
votes
1answer
158 views

Python adventure game with a deadly cat

I wrote a small "game" in Python for practice. I would like if someone could go over it and tell me if there is anything wrong or if there are any improvements I can make. ...
5
votes
1answer
341 views

Simple adventure game

I'm new to programming, became interested in learning a while ago and only got to it recently. I'm working on a very simple text-based adventure game using Python, and would like some tips on ...
2
votes
2answers
750 views

Simple text game

I am new to coding and am working through Learn Python The Hard Way. I wrote a simple text game as instructed. The logic appears to be sound. I played through it and didn't run into any dead ends. ...
1
vote
1answer
949 views

Text-based adventure survival horror game

This is the first couple lines of my new (will be) 8-bit co-op horror game. This is just the code for the first player text-based adventure storyline for the console game. Please critique. ...
6
votes
3answers
2k views

The Mysts of Altair - text-based adventure game

This is my code for The Mysts of Aesthoth so far. I'd like to know if I'm following best practices, and what can be improved. ...
12
votes
1answer
607 views

Cactus Reborn - A game engine for text-based adventure games

I'm currently working on reincarnation of the Cactus project, Cactus Reborn, and I've gotten the basic implementation so far. At this point, you can create simple, playable games. There are currently ...
6
votes
3answers
242 views

A game modeled after Adventure

Here is a little game modeled after adventure that I have been working on. The code initializes a set of lists. It sets a current location randomly generated. The user is tasked with either ...
5
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1answer
140 views

Design of class Location in a World in a universe

A Plane of existence is like a universe in the multiverse. At first, I thought that a Plane will consist of many Worlds, and ...
5
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6answers
1k views

Adventure game player using public fields instead of getters and setters

I was writing class Player with private fields and getters and setters. But the number of methods started to grow, I used lists ...
5
votes
2answers
528 views

Run loop for a text-based adventure game

I am programming a graphical text adventure using python. The game is playable, but I am not sure whether the code is well-suited for newcomers (code smells / quirks / general readability). Here's ...
10
votes
1answer
418 views

Zork-style game engine (Specifically, a Cactus prototype)

So I'm one of those weirdos over here talking about making a game engine for text-based (think Zork) games. There was pretty recently another question by someone else working on the same thing, if you'...
11
votes
1answer
784 views

Cactus (Prototype) - A game engine for text-based adventure games

@Annonomus Penguin, @QPaysTaxes, and I are building an engine for easy creation of text-based adventure games, like Zork. The engine is still in its early stages of development, and the following code ...
2
votes
1answer
655 views

Move through a basic roguelike text map

I have a basic outline for the best way I can come up with to move a character through a basic text map. I want to implement this module in my simple text RPG. I know there has to be a better way to ...
1
vote
1answer
135 views

Thy Dungeonman 3 using batch

I just started learning commands for batch files. I figured a project is a good way to learn the language better, so I'm attempting to recreate the text-based RPG, Thy Dungeonman 3. So far, I've ...
10
votes
1answer
192 views

Hunt the wumpus: Functional JavaScript (Node) with Lodash

I'd like a code review of the following simple implementation of the classic game Hunt the Wumpus I'm trying to use JavaScript in the most "functional" way. To help me, I'm using lodash and ES6. <...
4
votes
1answer
273 views

Discoknights game structure

I'm building a game with Pygame, a simple turn-based strategy game where on each turn a character can move and/or perform an action. I have a somewhat good structure for the game on the background, ...
7
votes
1answer
1k views

Python text game

I've written a simple text game in Python to show you. I would be glad if you would spare a quick look and point out the style errors so I wouldn't pick up bad habits. ...
7
votes
1answer
114 views

Moody game characters

I've been doing some self-imposed exercises to get accustomed to Python and below is my code. ...
4
votes
1answer
320 views

Small “Pyramid Escape” text-based game

I'm extremely amateur when it comes to C++ in general, but I wanted to make a little "Pyramid Escape" text based game. I'm not done whatsoever but before I continue I want to see what I could possible ...
6
votes
2answers
765 views

“Lost in the Woods” text-based game

This is my first Python text-based game. Let me know if there is something I should improve on or fix in the way that my code is written because I feel that I am being very redundant in my code, but I'...
20
votes
3answers
2k views

How to Train Your Dragon

I started out practicing on implementing the builder pattern and somehow ended it up with this 2 hours later. It isn't really much, but it works and I'm hoping review should bring about a lot of ...
3
votes
2answers
134 views

Multiclassing and updating each of its component classes whenever it changes

A Multiclass character can consist of any number of component classes. For example, if Fighter, ...
7
votes
1answer
770 views

Amateur RPG fun - follow-up

I have posted before, and the code was very bulky and ugly. Here is the new and improved version. ...
16
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1answer
2k views

Amateur RPG Fun

I am looking for this code to look neater, and if possible, less bulky. I am new to def and to dictionaries, so I think throwing a few of those in here could ...
3
votes
1answer
535 views

RubyWarrior beginner epic solution

This is my RubyWarrior solution. I think RubyWarrior is well known to Ruby coders. I am starting to learn Ruby and I would appreciate some help from you to improve the organization or the mistakes ...
10
votes
1answer
416 views

Top-down movement

I've been working on a Final Fantasy-ish game and am leaning toward more like 1 - 3. This is my attempt at map movement. It does work, but if anyone has any suggestions or critiques, I would like to ...
8
votes
2answers
3k views

Making user menus in a text-based game

I'm new to Python and programming in general, but I'm making it work. I have this little game I've been working on as a learning exercise and I'm a bit concerned that I'm using far too many ...
6
votes
1answer
249 views

Text adventure and global variables

I'm working on this little text based game. Up to this point, I've gotten it to work, however I've heard I shouldn't be using global like I am. I have this set up to modify the global variables ...
8
votes
2answers
2k views

RPG game shop system

I'm interested in the organization, layout and style of how I program. How does organizing code using whitespace work? I've had a go in the code below. I mean like when you press tab and start the ...
7
votes
1answer
722 views

Small text adventure

I made this small text adventure just to see what I could do with Python, and I'm basically wondering how it could be optimized, especially my combat as right now I'd have to rewrite it every time I ...
5
votes
3answers
13k views

Simple Python maze game

The program is running fine but I was just wondering whether there was anything I could do to make it more user friendly or efficient. ...
25
votes
10answers
39k views

Text-based adventure game with too many conditional statements

For a school project, I am creating a text-based adventure game in C++. I have shown my code to my teacher and he is stating my code is not entirely logical in sequence and that I should make my ...
4
votes
1answer
1k views

A small text adventure in Python

I've been teaching myself programming in Python for about three months now using How To Think Like a Computer Scientist and a bit of the internet with the intention of being able to create video games ...
13
votes
4answers
64k views

Tiny text adventure

I made a small text adventure. I'm not trying to make it appealing to anyone, but rather just to practice my Python skills. I am fairly new to Python and this was my next step after making a console ...
1
vote
1answer
5k views

Better way to code this game? [closed]

I'm making this little game for programming class. Not as an assignment, but as a small side project. Just wanted to point out I do not know a lot about Python, so please don't be harsh, but I can ...
12
votes
4answers
40k views

Text-based RPG game using classes

I am studying for a degree in "Bachelor of Engineering in Information and Communication Technologies." I am currently on vacation, just after we started learning C++ at the end of the semester. I ...
4
votes
4answers
313 views

Adventure game in a forest

I've started writing a game and I need help, because I know there are many ways to improve what I am doing. I am doing it the basic way I know I can but I know there is more complex ways of doing it. ...
7
votes
2answers
606 views

Python Adventure game

I'm a beginner Python coder and this is the first program that I have ever programmed. Please suggest improvements/bugs. Here's the link to the code. ...
4
votes
4answers
2k views

“You are in a dark room; learn how to make a text based game”

In chapter 45 of Learn Python the Hard Way, the author basically says: "Ok, go figure out how to make a text based game" Before I get too far in this I just want to be sure I'm not doing anything ...
4
votes
1answer
276 views

Console weapons shop for adventure game

I'm teaching myself Python via Zed Shaw's LPTHW and he suggested to me that I try to condense my code so I can call up bits of it within a function. Right now this is boggling my mind and I can't ...